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Halo 2 was different (Destiny)

by Schedonnardus, Texas, Wednesday, October 21, 2015, 11:44 (3560 days ago) @ Cody Miller

It sounded like it was more of a problem of the story not being written in such a way to accommodate non linear missions. Which baffles me because you'd think the first thing would be to clarify that in your pitch.

but is is linear.


The only thing that is non-linear is that you can do the non-story missions/strikes when they become available, or later, or never. everything in destiny is "go here, do this." Heck, if you get lost, they eventually stick a waypoint up for you. But all of that is a mission layout issue, that really has nothing to do with the cinematic team, unless they were dictating to the design team.

I doubt we'll ever know for sure what happened. Destiny turned out to be a solid game, and they are making steady progress on the story-side.


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