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This is fun. (Destiny)

by Speedracer513 @, Dallas, Texas, Saturday, October 24, 2015, 02:49 (3414 days ago) @ cheapLEY

Everything I've seen makes it pretty in line with what VoG was with Hard Mode, which seems fine to me. I guess maybe Bungie oversold what the experience was going to be, but I still think there's a fundamental problem with people not tempering their expectations of things.

Yeah, this is the problem right here. From yesterday's Bungie Weekly Update:

This time, we followed a subtractive approach by building the mechanics early on. For a long time, we play-tested internally in Hard Mode, treating it as the default experience. Once we were satisfied, we removed them to arrive at the Raid you have already played.

For the mechanics themselves, we shied away from simply increasing sandbox difficulty (not that it won't be harder). You've had time to hone your strategies and develop a rhythm. Some of you might even be able to do it backwards, blindfolded, or upside-down. Hard Mode is going to upset that rhythm. We're going to give you one more plate to spin, and make you think on your feet.

Bunge definitely oversold the experience. I am usually one of the first to say that we as a Destiny community (even here on DBO) have a problem with failing to temper our expectations, but this is not one of those times.

As many of the others here, I very much enjoy this raid, so it isn't that I am disappointed by a general lack of mechanics, and hard mode still feels harder than normal mode - but when you judge the hard mode we got today against what they said yesterday, it falls drastically short of that bar. There are virtually no mechanics that were removed from the hard mode to arrive at the Raid we have already been playing, and there aren't really any extra plates to spin.


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