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Fixing the one orb merhod (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, November 18, 2015, 18:18 (3388 days ago)

I've had discussions with some people about the one orb method for Golgoroth, and while nobody will say it's a straight up cheese, most people I think feel it isn't quite in the spirit of the fight. I have no idea how Bungie feels, but if they ever feel like changing it, which they have done before in raids, I'd suggest the following:

Each successive orb gives a larger boost to damage. The first orb would provide a small boost, the last a massive. This way, you have a risk / reward with going for more orbs in a single round. A single orb each time should be insufficient to kill before the enrage, with the requirement being somewhere between two and three each time.

Cool?


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