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Fixing the one orb merhod (Destiny)
I've had discussions with some people about the one orb method for Golgoroth, and while nobody will say it's a straight up cheese, most people I think feel it isn't quite in the spirit of the fight. I have no idea how Bungie feels, but if they ever feel like changing it, which they have done before in raids, I'd suggest the following:
Each successive orb gives a larger boost to damage. The first orb would provide a small boost, the last a massive. This way, you have a risk / reward with going for more orbs in a single round. A single orb each time should be insufficient to kill before the enrage, with the requirement being somewhere between two and three each time.
Cool?
Complete thread:
- Fixing the one orb merhod -
Cody Miller,
2015-11-18, 18:18
- Fixing the one orb merhod -
Schedonnardus,
2015-11-18, 18:30
- Fixing the one orb merhod - Cody Miller, 2015-11-18, 18:32
- Fixing the one orb merhod -
dogcow,
2015-11-18, 19:05
- Fixing the one orb merhod -
Earendil,
2015-11-18, 20:03
- Fixing the one orb merhod - dogcow, 2015-11-18, 21:19
- Fixing the one orb merhod -
Earendil,
2015-11-18, 20:03
- Fixing the one orb merhod -
Earendil,
2015-11-18, 20:05
- Fixing the one orb merhod - Schedonnardus, 2015-11-18, 20:18
- Fixing the one orb merhod -
Schedonnardus,
2015-11-18, 18:30