Fixing the one orb merhod (Destiny)

by Earendil, Wednesday, November 18, 2015, 20:05 (3388 days ago) @ Cody Miller

Each successive orb gives a larger boost to damage. The first orb would provide a small boost, the last a massive. This way, you have a risk / reward with going for more orbs in a single round. A single orb each time should be insufficient to kill before the enrage, with the requirement being somewhere between two and three each time.

Cool?

How do you define a "consecutive orb" ? If it's simply the order they hit the ground in, than it'd be pretty simple to drop all of them, and stand in the last one that lands. That would actually make killing him faster. You could force people to do damage from each one, but again a coordinated team could defeat that pretty quick.


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