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Yeesh. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 14, 2016, 20:48 (2758 days ago) @ slycrel

Destiny is a MMO, as much as people don't want it to be. Too much content too fast leads to burnout. It's designed to be social.

Only a few parts of Destiny are designed to be social. I would say the majority is not. Trials, Raids, and a few specific quests are all social elements. Everything else takes zero advantage of the social aspect of things.

What would have been bold is for every activity, from story mission to strike to quest, to be required to be done in a group as the raids are. Fireteam of three minimum. No matchmaking. Now the pace slows down and the design of the content changes… you have a truly social game that will last longer by virtue of only being able to play when you can get a group together, and because the experiences can be crafted around knowing you have a group who knows each other and can communicate.

I was thinking about how you get so much more bang for your buck in the raid spaces because it's not just three people rushing through as fast as possible to kill the one boss, collect loot, then do it over like a strike playlist. Even the current nightfalls are somewhat closer to raids in terms of this.

Everything with a fireteam. No random loot. No light levels on guns or your character. Slower paced, more dense and interesting missions. Fewer guns. That's the key to making Destiny Great again. The parts of Destiny that are social are absolutely fantastic, so it's a shame they did not double down on what actually makes the game good.


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