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What specifically is giving your group problems? (Destiny)

by CruelLEGACEY @, Toronto, Monday, October 16, 2017, 12:08 (2396 days ago) @ DEEP_NNN

The benefit of this rotation, though, is great.


Yes, this change was good.

A checkpoint after Castellum would have made it much better. Not requiring Castellum in between subsequent encounters would be an excellent change too.


You can bypass the Castlellum between challenges and use the underbelly to go to the next one. You can do it once for the initial drop, or not at all.


Does it actually save time?

Ultimately, it depends on how long it is taking you to get through the Castlellum.

The underbelly is HUGE, and a total maze, and filled with stuff to do. Every time my raid groups go down into it, we end up spending more time there than we do in the rest of the raid. But a lot of that is due to getting lost. On the flip side, my groups have the Castlellum down to the point where we can clear it in about 5 minutes, first try. It might be possible to get through the underbelly that quickly, but it seems like a stretch to me. I suspect that the castlellum is ultimately the faster way to go, once you get the encounter worked out to the point where it isn't too much trouble for you anymore.

Either way, the underbelly is worth exploring at least once. It's like a whole other adventure, layered on top of (er...underneath?) the raid :)


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