Avatar

Jeez, What A Mess. (Destiny)

by CruelLEGACEY @, Toronto, Sunday, September 02, 2018, 12:09 (2082 days ago) @ Morpheus

Ok... a lot of what you’re complaining about seems to come from simply not knowing the rules of the game. You also say you went straight in, rather than watching videos first, because you didn’t want to be “spoiled”. I don’t know man... seems like you’ve gotta pick one or the other. Were you expecting the action to continuously pause so that everything could be explainined to you, mid-match? Because that doesn’t seem like a reasonable expectation for a competitive multiplayer game.

To some of your questions, here’s a basic breakdown of the rules:

• The goal is to summon a boss NPC (the primeval) and kill it.
• You summon the boss by depositing Motes of Dark (glowy triangles) into the large bank in the middle of the arena.
• Depositing certain quantities of motes in a single deposit can also produce secondary effects, namely “blockers”
• “Blockers” are yellow-bar Taken enemies that get sent to the enemy team’s arena. They appear near the enemy team’s bank. As long as they are alive, the enemy team will not be able to access their bank or deposit any motes.
• If you deposit 5 motes into your bank at once, you summon a “Small Blocker”. 10 motes sends a Medium blocker, 15 motes sends a Large Blocker. This basically refers to the size and toughness of the Taken foe that will block the opposing team’s bank. Larger blockers are more dangerous and take longer to kill.

Regarding Motes:
• Killing ads will cause them to drop Motes of Dark.
• These motes can be collected by anyone on your team

*** To address one of your specific gripes, the reason the motes appear collectively to the whole team is because it adds a layer of strategy to mote collection. Your team might decide to have multiple players race to grab 5 motes each and all deposit them at the same time, sending multiple Small Blockers to the enemy side simultaneously. Or you might want to designate a single Mote collector so they can quickly acquire 15 motes and send a large blocker. ***

• If you die, you will lose whatever motes you are carrying.

Invasion:

• As your team acquires more motes, you will occasionally unlock your teleporter, allowing 1 player on your team to travel to your opponents’ arena and mess with the enemie team.
• Only 1 player can invade the enemy team at a time.
• The invading player will stay in the opponents’ arena for 30 seconds, or until they are killed.
• The invading player will see all opponents on their HUD (making it easy to find and reach them within 30 seconds... the arena isn’t very big).
• The invader gains an overshield and also glows bright red, making them easy to spot.
• If you invade an enemy team after they’ve summoned their Primeval, any kills you score against the enemy team will partially heal their Primeval.

That’s a basic rundown of the rules. Once you know what’s going on, there’s plenty of room for strategy and teamwork. Hope this helps a little.


Complete thread:

 RSS Feed of thread