Need Less Class-Specific, Not More (Destiny)

by digital_ronin, Tuesday, January 13, 2015, 11:07 (3401 days ago) @ RC

I like the idea of class specific quests, but the real problem is that anything that is class specific means you need three of the same class to maximize your returns. Want all the titan raid gear? Run it three times a weeks with a titan to maximize your chances of getting what you need.

Basically there needs to be no class-specific mechanics attached to advancement to truly make it just as viable to run three different classes.

The big problem is that armor is class-specific and necessary for advancement. This is really a problem with the light level advancement scheme. Every solution I think up that keeps light level requires a redesign of how armor works, like making armor wearable by any class, and any solution that keeps armor class-specific means tying advancement to something other than light levels.

Of course we could just get rid of the armor section in the vault so you couldn't pass armor around, but then there would be a riot.

There could be a token gesture by bungie by eliminating hadronic essense, plasteel plating, and sapphire wire and replacing it with a universal armor parts material. At least then, investing in armor would be class independent.


Complete thread:

 RSS Feed of thread