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Patrol Potential (Destiny)

by bluerunner @, Music City, Sunday, April 05, 2015, 17:28 (3311 days ago) @ CruelLEGACEY

They already have elements in place that when combined would make an awesome addition to patrol: firefight. With the Eris quest we have enemies in the patrol areas that spawn waves of enemies when you kill that particular bad guy. We also have increasingly difficult waves of enemies in public events. Now they just need to combine those in a never ending firefight mode.

When you enter each patrol area, there could be an enemy hiding in an out of the way corner. If you kill it, you start the event. The first wave is easy, but every wave gets increasingly harder. There could be a timer for each wave. If you clear that wave before the timer runs out, a new wave spawns. If not, then the event ends. The waves go up in level, so eventually there would be waves that were unbeatable, but you could come back with each expansion and take down more waves.


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