This week at Bungie, we're still recovering from the emotional roller coaster that was last week's story mission and this week's remembrance centering around Amanda Holliday. While we're still making our best attempt at pretending we aren't sobbing messes over our favorite mechanic, we did want to share our preview of the mid-Season weapons update, a fun behind-the-scenes look at development animation horrors, and an update on what our Player Support team is working hard on.
Here's what we're going to be digging into this week:
In case you missed last week's blog, here's a helpful TLDR:
You can check out last week's update here to learn more!
Before we move on to the actual TWAB, we wanted to pay tribute to the incredible Amanda Holliday. Last week, we all said goodbye to a character that proudly walked the Guardian path in every way but her title. Holliday gave her life during Season of Defiance, and she did so in the most Amanda way possible: like a compassionate Badass with a capital 'B.' No matter her trials, her heart never shied away from caring about those around her, even when her mind begged her to be more reserved. We saw it with her friendship with Crow, and against all odds, we saw it in the small ways she showed our Vanguard that she was there to support them. We also saw it each time we spoke with her, even if we just needed a little ship tune-up.
On a more personal note, I worked on aircraft when I was active duty military, so I always looked up to Amanda as a character and felt a special bond with her. I could see myself in her. I wanted to be her. She was a Light and had a strength I don't even think she knew about. It has always been inspiring, and her journey will continue to inspire long after her sacrifice.
Amanda Holliday gave up her life to help those around her, for those who needed protection. Needed safety. She sacrificed herself for a cause she believed in, and it's our job as Guardians to make her proud.
We've been keeping an eye on community feedback on overall difficulty since Lightfall's launch, and we have some changes in today's update and future updates that retune certain experiences. In today's update, we've reduced Legend and Master enemy HP scalars for non-boss units, which we felt were a little higher than we liked:
We've also made some additional reductions to Commendations requirements so players can reach their milestones at a more enjoyable pace:
Hello everyone, and welcome to another mid-Season weapons balance pass preview! Weapons team here. This is not going to be a huge one, but we feel that the changes we do have are impactful to the sandboxes in both PvP and PvE. Also, as a note in case you missed it, in last week's patch, we corrected an issue with Target Lock that was making it significantly more forgiving to use than intended, which originally would have been included in this patch, but we felt the change warranted being pulled forward.
We wanted to see how the PvE sandbox shook out after the release of Lightfall, not necessarily to see if primary weapons needed a buff, but more to see how much we should buff them. We've done quite a bit of testing on these numbers, in content ranging from Heroic Nightfalls to Legendary campaigns, all the way up to Grandmasters and we think that the changes are impactful without invalidating the difficulty of the appropriate levels.
In Heroic and Legendary content, you should be more likely to one-shot red-bar enemies depending on your weapon type, and even in GMs, we have shaved how many shots it takes and time it takes to kill for the below weapons against red and orange bar enemies. We want to add that we do not believe we are done with tuning weapon damage in PvE, this is merely a starting point, and we will revisit it in the coming Seasons to make sure everything has a place in the sandbox.
Cinematics Director James Myers has an answer that many of you have been asking: "Where the heck is the Khvostov weapon seen in cutscenes?!" Funny story about that, we'll let Myers take this one.
Myers: During the production of Lightfall, a certain story beat was pitched related to reluctantly aiming a weapon, and we quickly realized that we would need to animate that moment much more specifically than we typically handle Guardians pointing weapons in previous scenes. Many players have noticed some of the sillier results in some real-time scenes, even when we avoid extreme poses (like our Guardian holding a Bow at the end of The Witch Queen.) So, I spun up a thread with the studio leads and suggested that we decide on a "default weapon" that we could feature if we ever needed something specific like this. I suggested the Khvostov because it's the very first weapon every player receives in Destiny. Literally every Guardian has tinkered around with this weapon, so it felt like the right call.
At the same time, new systems were being developed that would feature Guardians (like Commendations), and similarly, there were a lot of visual bugs popping up with certain weapons like Glaives and Bows. The animation team was stretched thin closing on cinematics, and a new set of animations was, unfortunately, something that would cost us other content. Because of that, we made the decision to use the same default logic in the instances where a visual bug would detract from the quality bar we aim to achieve.
Regarding helmets seen in in-engine cinematics, I have seen some folks post screenshots of their Guardians from recent real-time cinematics, and many were helmetless! Something we started doing in Lightfall is respecting the player's choice of helmet or no helmet in real-time scenes, where appropriate (we'll keep your helmet on in the vacuum of space for example). But for the most part, if you choose "hide helmet," you'll see your Guardian's face. And if you don't, you won't unless there's a special exception (I don't want to make that promise too airtight, just in case!). There is one caveat to keep in mind: the Season 20 cinematics were in production before we finalized this plan, so from Season 21 onward this will be consistent!
As a little bonus "sneak peek," some animators in the film industry were recently discussing how they push animation poses in ridiculous ways to get the framing just right on camera, making for better shot composition and framing. It stirred up some interesting conversation, so we figured we'd show you one of these reframings with an example from the Season 20 intro cinematic. Whatever it takes to get the shot, y'know?
What you see:
What we see:
And because you all had to see the hidden horrors of animation right alongside us, here are some freebie wallpapers to enjoy as a return to normalcy. You know, as a treat. Plus, can we just take a moment to drool over the Mara art? Because definitely going to snag that one for my new background.
Desktop:
Mobile:
Poll: Do you call it Root or RoN?
Another week, another Player Support Report. This week, we're diving into Loadout crashes, providing another update to Guardian Ranks, and detailing a list of known issues that the crew is working on.
This is their report.
Known Issues List | Help Forums | Bungie Help Twitter
LOADOUT CRASHES
We are aware of an issue where attempting to equip certain loadouts can cause game crashes for players. We recommend that players experiencing error code WEASEL when equipping loadouts ensure that their Class Items are using the updated version of the Empowered Finish mod as outlined in Hotfix 7.0.0.6.
GUARDIAN RANK UPDATE
The Commendation requirements for unlocking Guardian Ranks 7, 8, and 9 have been updated. The updated requirements can be viewed in the Guardian Rank objectives by navigating to the Journey tab. Players must complete and claim all required objectives, then interact with the Ironwood Tree in the Tower to unlock their next Guardian Rank.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
- The Preservation mission in the Throne World is not available for some players.
- The Hydroponics Delta Lost Legendary Sector has a longer respawn timer.
- Veteran players do not receive the correct amount of lore books when they rank up for the first time.
- Reservoir Burst explosion with Subsistence can sometimes fail to activate on kill.
- Adept Trials Hand Cannon is getting one round less in the magazine than the non-Adept version.
- The grav-lift on Neomuna is tied to framerate, causing players with higher framerates to die upon landing.
- Non-Lightfall quests showing up under the Lightfall quest category.
- Hunter gauntlets Thunderhead Grips are missing as an ornament for armor synthesis.
- Certain Heavy weapon archetypes are not benefitting from equipping a third reserve mod.
- Players are no longer able to equip the Unbroken title.
- Restoration reverts to a lower timer when reapplying the original source of the buff.
- Weapons can mark targets through Titan barricades.
- Thread of Generation stops functioning on Hunters for grenades that aren't Grapple after using their Super.
- Unpowered melee can produce fast melee combos in quick succession.
- Players experience a black screen when previewing armor bundles on PS5.
- Some players on Steam are unable to progress past the class icon loading spinner on launch. Please send us your DxDiag on our Help forum.
- Commendations are greyed out as already given in some activities.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
Hippy: It's pretty easy to see that we love ourselves a good Strand grapple. Seriously, some of the videos y'all tag us in are making Spider-Man proud. We just know it. While some videos out there go ham on making a statement ala green-flavored Darkness, this "strange anomaly" is so subtly hilarious it was impossible to leave out of this week's movie picks.
Movie of the Week: Investigating a strange Strand anomaly.
Sam: We've seen rocket riding, but have you seen this?
Movie of the Week: Guardian Down
Due to certain... circumstances... the Guardian Space Agency is hard at work determining new ways to support the Guardian fleet with space travel! #MOTW
— DVStill A Behemoth Main ❄️ (@A_DVS_NTT) March 23, 2023
Preliminary Results:
❌ Rocket Riding
❌ Lumina Riding
✅ "Guardian Down" Riding pic.twitter.com/jAhZVuXgYx
Bruno: I think the Root of Nightmares raid has been around long enough for us to start praising your art around a certain Final God of Pain. Nezarec is an amazing character with a unique design, and I'm so happy so many artists are making their own versions of him.
Art of the Week: The Final God of Trapezius, too
I've fallen in love with Nezarec, actually #Destiny2AOTW #Lightfall pic.twitter.com/5fcourZxok
— The Edgeless Terror (@ascendantraisin) March 20, 2023
Ivan: This piece has some (space) magic behind it. Now I'm curious what's there behind the curtain. I guess we'll need to wait and find out. Great #Destiny2AOTW submission, congrats!
Art of the Week: Eris Morn
Eris Morn
— 백곰 (@polarbear2324) March 26, 2023
Drawn by a friend's request!#Destiny2Art #Destiny2AOTW #Destiny2 pic.twitter.com/d80bkwMTxJ
And that's a wrap on our latest TWAB! This one was pretty weapons-focused, but with so much talk about recent changes, we wanted to spend some time going over what's coming down the pipeline.
Now that our paths must diverge once more, just a friendly reminder to please remember to drink your water, prioritize that self-care, pet all the good puppers out there for me, and always lead with your kindest foot forward. See you on the flip side, friends.
"I should go,"
<3 Hippy