This Week in Destiny, we are starting to board the Heresy hype train. While our first TWID back helped us ease into the new year, we've got a flurry of Heresy updates over the next few weeks, starting with a preview on some big updates coming to abilities. We've also got Dungeon Race details as well as the results of the hotly contested Festival of the Lost armor voting. Let's jump into it!
Topics for the week
Heresy is right around the corner and with it comes the launch of a new dungeon. On Friday, February 7, travel to Savathûn's Throne World and infiltrate Rhulk's Pyramid Ship in the new dungeon, Sundered Doctrine. To celebrate the launch, we're issuing a challenge to the top fireteams in the world with the Sundered Doctrine Dungeon Race.
As we did with Vesper's Host, Sundered Doctrine will have Contest Mode enabled for the first 48 hours, providing the most difficult version of the dungeon for the race and any brave Guardians who want the ultimate challenge.
This time around, rather than a podium race, we'll be looking to crown the single team that rises to the top and finishes first. With that, we are leveling up the reward, creating something memorable and unique to honor the incredible accomplishment of the winning team. That's why, for this race, each winning team member will receive the first-ever Dungeon Race trophy. We'll get a glimpse at this new prize as we get closer to the dungeon launch, so stay tuned!
Now, let's take a look at some of the finer details for the Sundered Doctrine Dungeon Race.
Details
Entry Requirements
Completion Criteria
For full details on eligibility and requirements for the race, please visit our official rules.
Contest Mode Details
For the first 48 hours, we'll enable Contest Mode, ramping up the difficulty for brave teams looking to take on the challenge. In Contest Mode, enemies are more aggressive, encounters feature resurrection tokens and have an enrage mechanic that limits the number of phases or the time players have left to complete it. Also, character Power does not provide an advantage above the recommended level.
Contest Mode also comes with some extra perks to reward your hard work and excellence. Fireteams that manage to conquer Sundered Doctrine in Contest Mode will earn a special emblem and are guaranteed the dungeon Exotic weapon drop.
If Contest Mode isn't your thing, you won't have to wait too long to have more ways to play. Normal Mode will be enabled as soon as the first fireteam completes the dungeon.
Follow the Dungeon Race
Looking to follow the best of the best as they go head-to-head to claim champion in the Sundered Doctrine Dungeon Race? Check in on the official race coverage stream in partnership with community voices @cbgray & @evanf1997's official event, DungeonZone! Don't miss a moment of the action from loot, encounter progress, developer interviews, behind the scenes dungeon talk, and more!
The Zone Team will be streaming from 7 AM PT with a pre-show countdown before following the action live from 9 AM PT until one team emerges victorious. Viewers can also obtain the Trigonic Amber emblem by tuning in to the stream. We'll share more details in an upcoming update around how to claim it!
Trigonic Amber Emblem
Howdy, y'all! Abilities team here. We have a mountain of new abilities content for Episode: Heresy. Today we're going to look at all the changes and additions in three broad sections:
Let's start with the new Arc keyword, Bolt Charge, which is featured in some of our new Arc aspects.
We've had time to sit with the Arc subclasses for some time now, and wanted to address a systemic need they had with the reduced number of buffs the damage type has versus others. We wanted to use that space to add something that brought Arc a powerful damage tool which we felt was missing. However, Bolt Charge is a little different mechanically than our previous ones.
Bolt Charge is a positive stacking buff that you build up on yourself over time. Once you reach max charge, your next ability attack will unleash a devastating bolt of Arc lightning.
While you have one or more stacks, from any source — Aspects, Fragments, weapon perks, etc. — dealing damage with any weapon increases your Bolt Charge stack count. Each time a stack is gained, you gain a chunk of melee energy. At 10 stacks, your Bolt Charge is ready and any ability damage — Arc or otherwise — summons a powerful Arc bolt, dealing roughly the same amount of damage as a Solar Ignition with a smaller area of effect. Different from Ignition though, Bolt Charge is tuned to have more consistent and predictable uptime.
Similar to the addition of Frost Armor to Stasis with the release of The Final Shape, we have woven Bolt Charge into Arc and Prismatic suites to allow those subclasses to access this new keyword. The new Arc aspects for Striker Titan and Stormcaller Warlock also feature Bolt Charge. Please refer to the balance pass section below for full details.
We've had fun designing and playing with Bolt Charge. The loop of gaining a Bolt Charge stack, building it up through combat, and then receiving a big payoff ties deeply into the fantasy of Arc's momentum-based gameplay, as well as being deeply tied into the Arc ecosystem which has opened new buildcrafting options consistent with the other damage types.
We can't wait to see the new builds and combos players cook up with Bolt Charge and, as always, we will be monitoring feedback and will adjust accordingly.
OK, let's move on to the new subclass Aspects.
All right, Nightstalkers. You're first. On The Prowl is a new Void Aspect for Hunters that embodies the fantasy of hunting down prey and being rewarded for the kill.
The Nightstalker has many ways to go Invisible to kick off On The Prowl, including Vanishing Step, Stylish Executioner, Spectral Blades, Rat King... pick your favorite. When that happens, a nearby non-boss target will be highlighted for you and your fireteam. Once the highlighted target has been defeated by you or anyone in your fireteam, the entire fireteam is granted a stack of Successful Hunt, a buff that grants weapon reload speed and stability bonuses along with a small chunk of melee, grenade, and class-ability energy. Successful Hunt can also stack up to three times.
Also, when a highlighted target is defeated, a weakening cloud of smoke is created that will make you and any ally that passes through it invisible, thus meeting the condition for activating On The Prowl again.
What we envisioned for this Aspect was to embody what it means to be a Void Hunter. To us, it was important to reflect the fantasy of bounty hunter. On The Prowl works well with the entire Nightstalker kit and allows your allies in on the fun; for a short time, even Warlocks and Titans can feel what it's like to be a bounty hunter. Wait, didn't we ship a bounty hunter gun too? Curious...
Strikers, you're up. Storm's Keep is a new class-ability-focused Aspect for Arc Titans that utilizes Bolt Charge to its fullest potential.
We wanted to do a few things with this Aspect for Strikers. We wanted to create an opportunity for Barricade to be used offensively and we wanted to capitalize on what Bolt Charge can provide. We envision Strikers pushing forward on the battlefield and using their class abilities to cement themselves as the tip of the spear in any fireteam.
Casting Thruster or Barricade will give you and any nearby allies a good chunk of Bolt Charge stacks (and the melee energy that comes along with Bolt Charge.) If you opt for the Barricade version, standing behind the Barricade will grant additional Bolt Charge stacks over time. Once you're at full stacks, any weapon damage you deal while standing behind your Barricade will also cash in Bolt Charge, calling down a lightning bolt at your target's location. Standard Bolt Charge allows you to call down lightning by dealing ability damage, but with Storm's Keep, you can call down lightning just by shooting enemies while behind your Barricade. This is especially potent with Rally Barricade as it allows multiple bolts from you and your allies and provides solid boss damage.
We're excited to see how players buildcraft around Bolt Charge and Storm's Keep to maximize damage and add to Striker's legacy as the "hit fast, hit hard" subclass.
We're just going to come out and say it: everyone loves buddies. And Arc Soul was begging us for a sibling. Behold, we found one in Ionic Sentry, our new Arc Aspect for Stormcaller Warlocks.
Stormcallers are masterful at channeling Arc energy, reshaping and redeploying it to cause mayhem on the battlefield. With Ionic Sentry, Stormcallers have harnessed Arc energy and coalesced it into a perfect orb of hurricane and harmony. Once it is charged up through Arc ability and weapon kills, you gain access to Ionic Sentry as a special grenade throw, similar to how Gunpowder Gamble works for Gunslingers.
When it first lands on the battlefield, Ionic Sentry will Blind any nearby enemies and begin to chain lightning between enemies, dealing damage. When Ionic Sentry defeats any target, you will gain a stack of Bolt Charge, making it a great way to build up Bolt Charge stacks quickly.
In our playtests, Ionic Sentry has been a favorite of Stormcallers, providing much-needed area control during combat and access to potent damage through Bolt Charge. The buildcrafting paths for Stormcaller are much wider with Ionic Sentry in the mix, and we're excited to see where players take it.
As always, we're so excited to get these Aspects into player hands and will be keeping an eye on feedback.
With the big-ticket items out of the way, let's take a look at upcoming changes to tried-and-true abilities in the sandbox. Our primary focus for this release is Arc abilities, but there are several non-Arc changes as well.
Hunter
Arc Strider
Threadrunner
Titan
All Titan Subclasses
Striker
Sentinel
Sunbreaker
Warlock
Stormcaller
Voidwalker
All Classes
Solar
Stasis
Arc
Prismatic
Modifiers
And that's all we have for Heresy! We're looking forward to jumping into the game with all of you and for you to get hands on with all of these changes and additions. Please keep the feedback coming and we will see you soon.
As we enjoy the final weeks of Revenant, we have one final celebration. It's a prologue of sorts, leading into Heresy, where we get a chance to see what life in the universe is like when there aren't any gods around for us to slay. This time, we spend a few quiet moments with Eris and the Drifter, remembering how far we've come, and answering the age-old question: can pineapples bloom on the battlefield?
If you played Riven's Wishes last year, the flow of the event will feel familiar. Starting on January 21, you can visit the Drifter to pick up quests that will reward a special currency called Bento Tokens. These tokens can be exchanged for some (if we do say so ourselves) pretty snazzy rewards over at Eris.
Throughout the event, you'll have a chance to earn a total of eight Bento Tokens, so spend wisely and make them count. Next, let's check out what you'll be spending them on.
Currency
Item | Amount | Token Cost |
Ascendant Alloy | 2 | 1 |
Ascendant Shard | 2 | 1 |
Exotic Cipher | 1 | 1 |
Spoils of Conquest | 25 (Max 3) | 1 |
Mementos
Item | Amount | Token Cost |
Gambit Memento | 1 | 1 |
Vanguard Memento | 1 | 1 |
Iron Banner Memento | 1 | 1 |
Festival of the Lost Memento | 1 | 1 |
Dawning Memento | 1 | 1 |
Guardian Games Memento | 1 | 1 |
Solstice Memento | 1 | 1 |
Weapons and Armor
Item | Amount | Token Cost | Details |
Cloudstrike | 1 | 3 | |
Cataphract GL3 (Adept) |
1 |
1 |
Fixed roll:
|
Igneous Hammer (Adept) | 1 | 1 |
Fixed Roll:
|
Horror's Least (Adept) | 1 | 1 |
Fixed Roll:
|
Riptide | 1 | 1 |
Fixed Roll:
|
Hunter Artifice Armor | 1 | 2 |
|
Titan Artifice Armor | 1 | 2 |
|
Warlock Artifice Armor | 1 | 2 |
|
Chatterwhite Shader
And to make it even sweeter, once you have turned in five Bento Tokens, you'll gain access to something as precious and pale as the moon. That's right, Chatterwhite is coming back as a reward for participating in this event!
The Past Is Prologue event will only be around for two weeks. So don't waste any time and make sure you spend all your Bento Tokens before the start of Heresy.
This was quite the competition, with a lot of love shown to both Slasher and Specter designs. Hunters were especially torn on which design they preferred with our closest vote ever. While this was a hotly contested vote, there are no losers here. The winning armor will be available for Festival of the Lost, while the runner-up armor will be available sometime the following year. So, without further ado, here are the results of this year's vote.
In addition to the runner-up entries for this year's vote being developed, we'll also be releasing the runner-up Wizard designs from last year's vote during Heresy. Keep an eye out for availability.
We mentioned last week that we don't have plans to revisit voting runners up from years past, but there's one more set that bears mentioning - the Kaiju Lizard Hunter.
Anytime we talk about Festival of the Lost armor, this set inevitably comes up, and looking back, there's some obvious magic happening. However, we don't feel like this old concept quite meets our standards for new armor sets. Instead of tossing the whole thing in the bin, we're taking a more targeted approach.
In 2025, we will release a legendary Hunter Cloak ornament that pairs with a new look for The Dragon's Shadow Exotic Hunter chest armor. Both items will be Kaiju Lizard-themed and will pull inspiration from the old Festival of the Lost concepts.
P.S. We also like those energy claws, but we're reserving them for now.
Guardians, assemble! Your heroic might is needed once again to change the universe. Game2Give kicks off January 23, and we're inviting every Light Keeper to rally together for a mission that extends beyond the Sol System—bringing light, hope, and joy to those who need it most.
Over the years, the Destiny community has proven that when Guardians unite, there's no challenge too great. Your unwavering support of the Bungie Foundation has made Game2Give a signal of hope for so many people across the globe.
Mark your calendars and prepare to join us for a celebration of generosity, community, and the power of the Light. Head to Game2Give.com to set up your fundraiser!
You can read up on the full details in our Game2Give article.
The fashion doesn't stop with the FOTL voting, we've also got a #D2FashionFeedback update this week! The themes this week range from classic styling with Galactic Monarch and Frost King, to colorful and bold options with Cyber Streetwear and Music Festival designs.
Theme | Description |
Cyber Streetwear | High contrast, brightly colored "lightly armored" set featuring iconic streetwear elements such as high-top shoes, bandanas and jewelry. Features integrated comms technology such as holographic displays. |
Galactic Monarch | Formal armor adorned with the trappings of cosmic royalty such as robe, crown, high collared cloaks. Feels more at home in a senate court than medieval throne room. Prominent epaulets, badges and baubles conveying political station. |
Liquid Metal Stealth | Reflective Metal armor with mercurial texture designed for infiltration missions. Integrated target trackers, sensor jammers and scanners. Hand-to-hand weapons specialist gear. |
Arc Courier | Amplified Messenger harnesses the power of Arc energy. Glowing blue circuity, tesla coil armor core and lightweight jump pack / thrusters. |
Comic Book/Superhero | Sleek Armor that references classic Comic Book silhouettes and color patterns. Each class has ornate unique pieces core to their "hero" identity, i.e. shield, helmet, cape, gauntlet. |
Music Festival | Electric Dance Music Festival garb from a far-flung future. Reflective cloths, glowing jewelry, kaleidoscope/fractal art effects. Might include references to mixers, equalizers, headphones, turntables or other DJ equipment. |
Frost King | Inspired by Norse draugr and other frozen undead. Prominent crown of carved ice featuring gemstones. Fur-lined armor plates with a frozen aura. |
Celtic Warrior | Chainmail and leather bracers. Elaborate Knotwork spiraling across hammered plates. Blue war paint that glows vibrantly. Could feature horned and/or bearded helms. |
Use the hashtag #D2FashionFeedback to let us know what you think about these themes or any other ideas you have about Destiny fashion and cosmetics.
Kell's Fall, our latest Exotic Mission, has a ton going for it: story beats, a conclusion to the Revenant storyline, some amazing conversations between characters (although we still think Eramis was very rude to Variks) and, of course, our latest Exotic Weapon, Slayer's Fang. But many of you have focused on one very specific aspect of the mission: the Scorgan. We loved it so much that we have something for our more musically inclined Guardians.
Those of you with a fine-tuned ear and a very quick draw, here's the Music of Mercury emblem. We are granting both the MOTW and Music of Mercury emblem not only to those of you who make videos playing the Scorgan starting today, but also to those who have already invested hours in it.
Here are our favorites from last week.
If you want us to find your creative masterpiece and showcase it , use the #Destiny2Scorgan on your social media platform of choice. If you're one of the winners featured today or plan on submitting entries in the future, make sure to reply to your entry with your Bungie Name so we can grant your emblem. We'll continue to feature entries in the next two TWIDs.
Known Issues List | Help Forums | Bungie Help TwitterUpdate 8.1.5.3
This past Tuesday, Update 8.1.5.3 went live with a number of fixes and sandbox balance updates. This included re-enabling Shadowshot Super in Vespers' Host and Ballidorse Wratherweavers across the game. To read the full details of everything that changed, check out the 8.1.5.3 patch notes.Slayer's Fang Self-Damage
We've seen conversations around Slayer's Fang's ability to do self-damage and apply Weaken to yourself if you're hit by the ricocheting projectiles. Note, the Weaken is only applied while Nightsworn Sight is active, while the self-damage always happens. This is intentional for both gameplay and narrative reasons and we wanted to give a bit of insight into our thought process.
A lot of ricochet projectiles or explosives do self-damage (Sleeper Simulant can even kill the user) and it's an important balancing measure. If you are taking a cheeky shot around a corner or just firing from the hip, the self-damage provides a balance to ensure high risk, high reward usage. On the narrative side, Slayer's Fang is aware of its use as a tool for destruction and doesn't lend its power to its wielders easily. You may find that if you mishandle Slayer's Fang, the gun with a mouth for a barrel may just bite back a little. With the ultimate Slayer Baron weapon in your hand, you may not fear dreams nor teeth, but you will want to handle it with care.
So, appropriate for its design and narrative goals, Slayer's Fang does a little damage plus a short Weaken instead of outright killing the player. As always, we are happy to see the feedback and will continue to adjust sandbox atoms accordingly.Known Issues
- Kell's Fall: Only one player in a fireteam receives credit for destroying the Illusionary Anchor.
- Kell's Fall: During the boss fight, sometimes the portal back to the revenant plane doesn't open when multi-phasing the boss, leading to a soft lock.
- Kell's Fall: The four Exotic catalyst quests for the Slayer's Fang Shotgun requires players to defeat enemies with a tonic active, but progress is only counting in Revenant seasonal activities.
- Kell's Fall: The Exotic mission in Fireteam Finder doesn't display the different weeks of the mission.
- Kell's Fall: The Scorgan Melodies Triumph sometimes doesn't track all melodies.
- Slayer's Fang stuns Overload Champions as intended, but does not prevent them from healing, which is unintended.
- Some Major Fieldwork dialogue are incorrectly being used at the end of some of the missions.
- The requirements for the Seasonal quest, Reborn, are too high.
- Vesper's Host: Sometimes the final boss doesn't spawn and players are forced to wipe for the encounter to start.
- Vesper's Host: Some players cannot complete Step 7 of the Rogue Network quest as they cannot interact with or open the second secret chest.
- Vesper's Host: Players who are unable to complete Step 6 of the Rogue Network quest may have already completed the puzzle and just need to claim the collectible.
- Vesper's Host: Players cannot dunk the nuclear core in the bunker if the Corrupted Puppeteer's wipe mechanic starts when the core drops.
For more known issues, please view our article.
Was Eramis a villain? Yes, and we suffered because of her actions. Would she be able to do good after all of that? The Echo believes so. Lightbearers were given a second opportunity when the Traveler raised them, why deny her a chance? We gave an opportunity to the very man who killed Cayde-6, and he is now Hunter Vanguard...
Yup, we've been there, Titan. You throw a Super and you somehow end up in a weird Vex funnel or tube or lift and you must patiently wait until things work themselves out or, Traveler forbid, your Ghost has to revive you. Anyway, glad to see a fellow Striker out in the wild.
That's everything we have for this week, but we're just getting warmed up for Heresy. We've got some more major previews on the horizon for weapons and armor, as well as a look at the upcoming Trials of Osiris revamp. In the meantime, enjoy the Past Is Prologue event as we wind down on Revenant. There are some pretty sweet rewards to be had. You've got the few days to plan out exactly how you'll spend your Bento Tokens. It's a great chance to fill in any gaps in your inventory or arsenal as we head into Heresy.
Destiny 2 Community Team