This Week in Destiny, the community gathered to finish a puzzle and get a sneak peek of what's to come. What is going on here exactly, Drifter? Guess you'll have to find out next Tuesday, in our The Edge of Fate reveal stream. But before that, how about you find out about the topics for this week?
Last week, the Guardians with the keenest eyes noticed something weird. What were those chess pieces scattered all along the Sol System? Pawns, knights, bishops, rooks... What was this all about? It didn't take you much time to understand what was going on and to put the pieces of our latest community puzzle together in quite a literal sense. Your reward, some exclusive rewards and a very cryptic cinematic.
We hope you enjoyed solving Chesstiny as much as we did creating it. To all the players that took part in it, to the community leaders that rose above to organize them, and to the first team to find the answer: you are awesome. And now, let's watch that cinematic together, shall we?
You got a sneak peek already, but there's only five more days to go until we reveal The Edge of Fate. We will cover many of the changes coming to Destiny 2 this summer: the new expansion and its campaign, major changes coming to many core and structural systems throughout the game, some of the new rewards you will be earning... So, let's repeat this one last time, then: join us on May 6, 9am PT, as we reveal not only the next expansion for Destiny 2, but also the beginning of a new year of content. Tune in to the stream for 15 minutes with your Bungie account connected to Twitch and you can receive the Theoxenia emblem:
Brigs and tanks go boom! We're pitting eight content creator teams against each other in a high-octane tournament during Heavy Metal week to see which team can become the lords of heavy machinery. Because we don't yet know who is going to advance to the semis and finals, here is the full schedule accounting for all scenarios. Stay tuned to socials for updates on which teams end up in the finals! We'll also announce the creator team members and brackets in next week's TWID.
May 9 PT - Qualifiers
May 10 PT - Semifinals
May 11 PT - Finals
The winning team will receive a unique reward inspired by an in-game item... Stay tuned for details next TWID. Those of you watching can grab a cool emblem by tuning in to the tournament! Watch any opted-in Destiny 2 streamer on Twitch for one hour between May 9 at 10AM PT and May 16 at 10AM PT to receive the Mad Dog emblem. Alternatively, our participating creators from the eight selected teams will also have limited quantities of the emblem to give out during their tournament streams.
When Update 8.2.6 arrives on May 6, we are making a few changes to some weapons, Exotic armor pieces, and abilities. Consider this like a second mid-season update, not as big as a new expansion update, but still impactful. The changes we are making aim to take some outliers down a notch, fix some issues, and give a push to certain archetypes with the goal of making the PvE and PvP metas more balanced and varied.
With that said, let's offer the floor to our sandbox team.
Prismatic Supers
The recent penalty to the Super cooldown time while on Prismatic feels just a bit too strong, so we have walked that back partially to make it more likely Prismatic subclasses will be able to get their Supers in longer Trials and Competitive matches.
Scatter Grenade
This grenade has been a bit of a power outlier in PvP for a while, so we are bringing it in line.
Hunter
On the Prowl (Void Aspect) is too strong in PvP, and the utility needs some more limitations to force more deliberate usage.
Warlock
Lightning Surge (Arc Aspect) can feel frustrating to play both with and against, as it feels like the damage against players can be highly variable.
Hunter
Withering Blade (Stasis and Prismatic melee)
This melee was underperforming in PvP and needed a PvE consistency bump.
All Throwing Knife melees
Thanks to player feedback, we identified an issue that was causing the Hunter's throwing-knife melees to track targets inconsistently. On top of that, we further improved the tracking of Lightweight Knife and Fan of Knives to make them a more attractive option.
On the Prowl (Void Aspect)
On the Prowl assassinations now provide an instant bump of ability energy instead of doling it out over time. This makes eliminating a target more immediately satisfying and makes for easier looping in PvE.
Warlock
Lightning Surge (Arc Aspect)
Legacy Frame
When we look at our high-skill lobbies since the most recent nerf to 450 RPM Pulse Rifle damage, Redrix's Estoc has fallen more in line in terms of effectiveness. While usage remains high, it is generally in line with where Rose and Aggressive Hand Cannons have been near their peaks, as shown in the charts below, with slightly higher usage but lower effectiveness.
However, in our middle and lower skill lobbies, Redrix's Estoc continues to be an issue. We believe this problem is twofold: A lack of competition from Auto Rifles and other Pulse Rifles in terms of forgiving mid-range options, and the Legacy frame offering slightly too much for the "jack of all trades" playstyle.
Similarly, our solution will be two parts: Reduce the ADS range of the Legacy frame Pulse Rifles to match the damage falloff scale currently used for High Impact Pulses, and buff a handful of other weapon types (Rapid-Fire Pulses, High Impact and Precision Auto Rifles, and Heavy Burst Hand Cannons) to provide more competition in our mid-range engagements.
Kills Over Expected - High Skill Lobbies, Primary Weapons April 2025
Kills Over Expected - High Skill Lobbies, Primary Weapons January 2025
Kills Over Expected - High Skill Lobbies, Primary Weapons September 2024
Rapid-Fire
We wanted to bring another Pulse Rifle family up to compete with Lightweights in terms of forgiveness without buffing their optimal time to kill (TTK), and Rapid Fires were a prime candidate.
Heavy Burst
When we initially released Heavy Burst Hand Cannons, we were concerned their faster time to kill, and increased forgiveness would be too strong when paired with a longer-range profile like that of Aggressives. In practice, that has not proven to be the case, so we are increasing their damage falloff scalar when ADS to allow them to push out into the mid-range more effectively.
Adaptive - Judgment
Judgement will be returning (with some Holofoil treatment) during Rite of the Nine. We are taking this opportunity to adjust Judgement's stats to be more competitive with other Adaptive Hand Cannons (all versions of this weapon have been updated).
High Impact
High Impact Auto Rifles have struggled to find their footing in PvP when facing weapons that do not require line of sight, so we have upped base damage to make them more forgiving and to allow better interactions with smaller damage boosts in terms of reducing time to kill.
Precision
This is a second partial reduction of the damage reduction given to them several seasons ago, though this is focused just on the body shot damage to increase forgiveness and does not bring their critical hit damage back to where it was before that change.
Adaptive Submachine Guns
We wanted to give Adaptive SMGs more of a unique role in the CQB sandbox outside of their slightly increased forgiveness, and we believe the additional range will help to differentiate them and allow them to compete against other weapons more effectively.
Heavy Burst Slug
Heavy Burst damage is not high enough compared to normal Slug Shotguns to make it worth the additional control required to utilize them effectively, so we have further buffed their damage.
One Quiet Moment
This perk often runs counter to expected behavior in the Crucible, so we have split the buff into two separate stacks and allowed the first to activate much more quickly.
Alacrity
While incredibly strong when active, Alacrity has nearly zero uptime in non-Trials Crucible playlists, so we wanted to give it some additional utility. We believe this will make it one of the strongest origin perks for Crucible in the game and should help to better position weapons from Trials of Osiris alongside the Competitive playlist offerings.
Note: Descriptions for both of these perks will be updated in a later release.
Lord of Wolves
Lord of Wolves has been an absolute beast within the realm of PvE for many months now. Both Atheon and Templar have been shaking in their proverbial boots whenever Guardians readied their weapons for DPS phases.
While we found Lord of Wolves was far outperforming where we wanted it to be, we decided to let this ride for most of Heresy for a fun little "meta" time period.With Rite of the Nine arriving soon, it is time to rein it in.
Riskrunner
Riskrunner has long been a low-zoom outlier as far as SMGs go, so we wanted to bring it more in line with other options alongside the buff it will be getting to range as part of the Adaptive SMG changes listed above.
Truth and Two Tailed Fox
Rocket Launchers rarely compete in Crucible as viable Heavy options against LFRs and LMGs but giving them more ammo from crates is not a decision we would make lightly. To test the waters, we have selected two Exotic Rocket Launchers that will get additional ammo from Heavy crates in PvP.
Alethonym
Creating an ammo brick drained all of the weapon's energy which prevented the player from creating two special ammo bricks when at 100% energy. We've adjusted the cost of the special ammo brick to 50% to allow the player to create another special brick if they desire.
Finality's Auger
We've added some quality-of-life changes that should make using this weapon an overall smoother experience.
Radiant Dance Machines
The goal of the RDM's rework was to introduce a new style of gameplay into PvP, centered around aggressive, close-range play with Primary weapons. While this has happened in practice, and we have received a large amount of feedback that the playstyle itself is fun to use, we need to make sure that at its peak it is still in band with the other playstyles that exist in high-end Crucible gameplay.
Unfortunately, due to differences between the input devices, the current tuning for RDM continues to remain problematic on mouse and keyboard (MnK) while being significantly less effective on controller (The Last Word excluded, which has been addressed in the tuning specifically below). The usage reflects this, with RDMs seeing 45% higher usage on mouse and keyboard. MnK already benefits from having significantly higher aim assist, accuracy, and stability while hip firing than controller does, and stacking those benefits with the ones from RDM is allowing some weapons to perform outside of their intended bounds.
Long term, we want to investigate moving the two inputs to be more equal in terms of hip firing efficacy at base, but for now, we are going to significantly reduce the benefits granted by RDMs. We believe these values will still allow players to engage in hip fire combat, albeit at a more limited range window and with additional investment needed in the form of perks or mods to achieve a similar level of strength.
In addition, so that Hunter's don't have all the hip firing fun, we are going to grant the hip fire range and accuracy benefits for Primary weapons (post-reduction) to an Exotic each on Warlock and Titan, which will be discussed below.
Lion Rampant
Lion Rampant has long been a niche Exotic, and since it already dealt with hip firing effectiveness, we thought they would be a great candidate for this buff. For a second buff, we are also allowing the Airborne Effectiveness bonus provided by the Exotic to be active even when ADS, so it is no longer limited to hip firing while airborne.
Note: The description will be updated to reflect the new functionality in a future patch.
Lunafaction Boots
Lunafaction Boots similarly sees low usage in Crucible, and when it does it is almost always to show off an extremely long-range Slug Precision Shotgun or Fusion Rifle kill. While those instances are funny, we don't believe they are generally acceptable for PvP play, so we have reduced the range benefits while standing in an Empowering Rift for Crucible only. In its place, we have added the benefits to hip firing Primary ammo weapons, which are always active.
Note: The description will be updated to reflect the new functionality in a future patch.
As you know very well by now, we are reprising the Prophecy, Spire of the Watcher, and Ghost of the Deep Weapon sets with new perks, additional traits, and a renewed look that includes a holofoil version for those of you with the soul of a crow. We think you will love the weapons and their perks, so we won't be talking about those here today. Discovering by yourselves what they have to offer will make them a bit more special.
That said, we wanted to give you a little tease of what's to come, so how about we reveal the additional weapons coming to Iron Banner, Trials of Osiris, and Nightfalls?
Nature Reclaimed
The Inquisitor
Cruel Mercy
Nature Reclaimed will be first available starting May 20, when Iron Banner returns. You can get it as an end of match reward and from engrams you open. Once you have earned it for the first time, you can focus it at Saladin in the Tower, like every other Iron Banner weapon.
For The Inquisitor and Cruel Mercy, we are trying something a bit different for the duration of Rite of the Nine and until The Edge of Fate launches. While both will be available at their respective vendors, they will also drop as additional rewards when you finish a Trials match or a Nightfall activity. That also includes their Adept counterparts!
Trials of Osiris will be back on May 13 for the first time after Update 8.2.6 is live, so winning on a four-win streak can get you the featured reward, Aisha's Care (Adept), but also an extra The Inquisitor (Adept) to go with it. Same thing in Grandmaster Nightfalls: for every Lotus Eater (Adept) you get on the week of May 6, you will get a Cruel Mercy (Adept). Have fun with the extra loot, everyone.
Happy Asian American Native Hawai'ian Pacific Islander (AANHPI) Heritage Month! The Asians@Bungie Inclusion, Diversity, and Equity Association is celebrating the occasion with the Harmonic Waves emblem. We are excited to support the International Community Health Services (ICHS), a nonprofit healthcare organization based in Seattle, Washington, and a leading voice in challenging anti-Asian hate.
In honor of AANHPI Heritage Month, everyone that makes a $10 donation to ICHS through the Bungie Foundation campaign will earn the Harmonic Waves emblem for Destiny 2. Through May 31, 2025, all net proceeds* will go to ICHS.
*Minus Tiltify and payment processing fees.
Known Issues List | Help Forums | Bungie Help TwitterKnown Issues List
- The Sunless Cell Grandmaster is not available in Fireteam Finder.
- Some bosses don't spawn in Court of Blades, leading to a soft-lock.
- When speaking to a vendor, you can hear their ambient dialogue.
- Ionic Sentry sometimes doesn't Chain Lightning enemies.
- Steps 6 and 9 of the Drowning Labyrinth quest aren't able to be completed by some players.
- Due to this quest being a fix between character-scoped and account-scoped, if you have an alternate character and make progress on the quest, you need to play on that character to get back into the correct research paper level for your main character.
- Sometimes in the Derealize Exotic mission, the Taken relic can drop below the surface during the Vhriisk encounter.
- When damaging Shrieker bosses in the Sundered Doctrine dungeon, players receive critical damage feedback, but damage is actually regular base damage.
- When tracking Ikora's Drowning Labyrinth quest, completion of certain steps may stop progress on the next steps.
- Sometimes the Tome of Want: A Primer quest does not progress after meeting Step 3 and Step 4 requirements.
- Memento shaders can be previewed on armor in the Armor Management screen. This is not intended, and Mementos aren't being considered for use on armor.
- The Honor of Hercules Ornament right boot is angled incorrectly, so the leather strap does not fit the boot.
- Secant Filaments and Spirit of the Filaments can't grant Devour while Facet of Protection is equipped.
We only rate wish dragons here. Given the length and spikes we see in this art piece, this is clearly a Sword or a Glaive. Please look up what an Ahamkara looks like and only send us that. Thank you. 15/10, would curse a whole city for her again.
I guess by now we all have a pretty clear understanding that not all Hunters are untrustful acrobats that owe you Glimmer. Some can be caring dads that remain loyal to their creed and fight to the end for their hatchlings. This is the way.
We hope the teaser unlocked with that outstanding move got you even more excited for The Edge of Fate reveal happening on May 6 (that's less than five days away!) Making puzzles of this magnitude is a unique challenge with many moving pieces (pun intended) and a lot of planification. Saying that we love to watch you work together to solve it is an understatement. No matter what we put in front of you, this community always finds a way to blow our minds. Thank you all for the passion and effort you put into our games.
It's a privilege.
Destiny 2 Community Team