This Week in Destiny, we have more details to share from The Edge of Fate. We are getting closer and closer to July 15, so today we are talking about the incoming weapons tuning as well as some economy changes. And let's not forget about the developer stream from Tuesday, the gear tiering Dev Insight article from yesterday, and the other topics you can see below.
We hope you all enjoyed our second livestream for The Edge of Fate. We covered some of the new activities, rewards and systemic changes coming in July 15. We started our stream with The Edge of Fate launch trailer, that you can watch just right below. Spooky, right?
We covered a lot of topics during our first section. Unlockable world tier difficulties for the campaign. Side quests that you unlock after completing it. Matterball banes. A three-player activity that uses the abilities you unlock in Kepler. The new destination is filled with many secrets and Guardians are tasked with uncovering all of them and choosing how hard a challenge they want to face. Also, what's going on with all the fungi?
Next we talked in depth about The Portal. We have a lot of activities available in our new hub, from Onslaught to some favorite seasonal activities like The Coil. You can choose from a big pool of modifiers to tune the experience and up the challenge in order to get bonus rewards. The goal is to make activities not only more rewarding and personalized, but also to make them easier to understand. There are tons of new ways to enjoy your favorite game with Solo Ops, Fireteam Ops and Crucible Ops, and also Pinnacle Ops, plus a section dedicated to activities like Exotic Missions that will get their unique rewards. To make it easier to understand and follow, we have reworked Guardian Ranks to focus on The Portal and its activities.
We also have the new Seasonal Hub, with weekly ranks, daily and weekly challenges, and tons more gear to earn, and that resets every week. If you complete the Conquests also available at this hub and progress through the different difficulty settings, you will also earn the renewed Conqueror Title. Don't worry, if you already have gilded it a few times, you will keep your marks.
And we didn't forget about Power in The Edge of Fate! We have a whole section in this TWID about it with many more details, so we'll skip it here. Just keep scrolling and you'll get there. For now, just don't get too worried when you are Power level 10 when you start playing our next expansion.
Hope this recap of the livestream helped everyone get an understanding of the most relevant topics we covered. If you want to get the whole picture, though, why not watch the whole stream by yourself? It's right below.
As we move into the final two weeks of Rite of the Nine, we wanted to share some updates coming next week to close with a bang.
Do you remember Daybreak? Yeah, the old school modifier where you abilities recharge like crazy. How fun would it be to turn it on for the Explorer Mode version of the Rite of the Nine dungeons for this week? Because it's happening right now. Fetch your friends, put on some destructive Supers and go farm like mad. Remember that on top of weapons, you can also use your Nonary Manifold to earn Nonary Engrams that contain some fan favorite cosmetics.
Additionally, in preparation for The Edge of Fate, two servants of the Nine are bringing gifts to Guardians. Both Xûr and the Emissary will have desirable Exotics that will be part of the featured gear on day one of the new expansion. Bring your Strange Coins and Nonary Manifolds and snag some loot.
As a final reminder, here's the picture for the next two weeks:
We also have one last Rite of the Nine dungeon hurrah before we dive into our new expansion. The team at Destiny Tracker are running two weekends of challenges around Prophecy and Spire of the Watcher to wrap up Rite of the Nine!
From July 4 - 6 PT, complete Prophecy on Eternity mode as fast as you can, and from July 11 - 13 PT, complete Spire of the Watcher as fast as you can - solo, duo, or with a full fireteam. You can win prizes such as Silver, one of nine exclusive Starhorse-inspired headphone holders fabricated by Hench and Scrap, and a premium Rite of the Nine-themed PC unit created by Overkill.
Images of prizing above are digital renders so final product may vary.
Finally, all participants who sign up will receive the Nine-Crowned emblem; Destiny Tracker will provide more details on how to redeem.
For more information around the two weekends of challenges, you can refer to Destiny Tracker's page here: https://destinytracker.com/destiny-2/challenges/prophecy-dungeon-race.
Guardians, we have a new raid ready for July 19, and you know what that means: there will be a new World First Race where the most capable teams around the globe will conquer Contest Mode difficulty and fight to be the first team to complete the raid.
We're excited to confirm we have partnered once again with the wonderful CBGray and evanf1997 to bring you the Raid Race action, live from Bungie HQ this time! Stay tuned to next week's TWID for more information on what channels to follow, the schedules, the international hosts we will support, and how you can earn the beautiful Power Hues emblem you can see below.
Guardians, we're excited to share something special coming your way at GCX 2025! On July 25th from 3-4:30pm EST, we're hosting an exclusive developer panel that'll take you deep into the heart of Destiny 2's storytelling process.
Threads of Fate: Exploring Destiny 2's Narrative Craft will give you an unprecedented look at how one expansion story goes from initial pitch deck all the way through development to launch, with a special focus on The Edge of Fate. You'll get to see behind the curtain of our creative process and discover what it takes to craft the narratives that drive your Guardian's journey.
We're thrilled to have D2 Narrative Team members Alison Luhrs and Hannah Filipski joining us for this deep dive. These are the talented minds behind some of your favorite story moments, and they'll be sharing insights you won't find anywhere else. Our very own Dmg04, will be moderating the discussion, and we've got a special guest lined up that we think you'll love.
Find out more about GCX and how you can also score the exclusive Fightstick emblem through GCX's channels and website here: https://gcxevent.com.
VANGUARD - KEPLER RESTRICTED BRIEF - ALL POINTS BULLETIN
GUARDIAN OPERATIVE,
Dispatch contains restricted information for select fireteams and will purge its data upon closure.
THE HOUSE OF EXILE
CLASSIFICATION
HAZARDS
INTEL
**[HIDDEN LOG TRANSCRIPT CHA-KEP-1024]
The following transcript documents the House's acquisition of Strand and Stasis technology.
"Do you see now, the gifts of which I spoke? Here they are set before you, as I foretold. The Deathless comes for us, and so the Giver arms our people in defiance. Through time and space I have claimed--at the Giver's behest--lost and side-cast technology of our broken siblings on Light-conquered worlds. Where they fell, we stand, by the will of the Giver.
OF NOTE
[We hope you are enjoying these short lore pieces. More in the coming weeks]
Hello again from the Destiny 2 Sandbox Team! Like most other areas of the game, weapons have gotten many changes in The Edge of Fate so let's get right into it. Before that, though, a reminder that yesterday we published a Dev Insight article focused on weapons and gear tiering. We hope it helped you understand the new system a bit better and that you can use it as a source of truth moving forward. In case you have not read it yet, here is a link to it. Now, let's jump right into the weapon tuning content.
We're trying out something new for Destiny on Machine Guns:staged reloads! Machine Guns generally have very long reload animation times that can be very punishing when cancelled. We have added several checkpoints from which the animation can now be resumed if it is interrupted mid reload. This is a feature we are rolling out on Machine Guns first, but we plan to expand this to other weapon types in the future.
The projectile changes for Glaives in Heresy have been generally very positive for the archetype but ended up opening up a small window where it was actually a nerf to the weapons projectile performance, particularly at short range in PvP. We've made some adjustments to account for this issue.
Reconstruction has been underperforming on non-Rocket Launcher weapons since the nerf that increased the time it needs to start filling a weapon's mag, so we're greatly increasing the amount of ammo transferred on each activation.
We generally think it's pretty important for players to be able to anticipate when a damage buff is going to expire, since having one active or not is something players are often making heat-of-the-moment gameplay decisions about.
Kinetic Tremors feels good to use on faster-firing weapon frames, but it can underperform a bit on slower-firing ones.
This was covered in our 6/19 TWID on melee changes, but we're copying it here for posterity.
Attrition Orbs is currently too powerful on Area Denial Grenade Launchers, but it is somewhat underwhelming on other weapon types.
Eager Edge's aggressive target tracking presents two problems: it makes it more frustrating to use this perk for mobility in PvE, and it makes it somewhat oppressive in PvP. Valiant Charge has some similar issues - it can track to unintended targets relatively often, which undercuts some of the "riposte" fantasy that the perk functionality suggests.
As fun as the Chain Reaction + Hatchling interaction is, it is inconsistent with other perk combinations, which are generally not allowed to chain explosions together. It's important to be as consistent as possible when we handle these interactions - we don't want our players' ability to tell if a weapon roll is good or not to be dependent on knowing which perks chain with each other and which don't when it is not listed in-game.
These perks currently deal different amounts of damage to different targets based on the type of weapon that activates the perk. In many cases, this makes these perks even worse on weapons that do not use them well in the first place - it's harder to get a precision kill with a Submachine Gun than it is a Hand Cannon, but Dragonfly also deals less damage when a Submachine Gun activates it. We want perks to feel stronger on different weapon types for obvious reasons (such as how often a weapon gets precision kills) rather than unintuitive ones.
In the interest of transparency, we want to call out the three instances where this change results in a nerf of at least five percent decreased damage. We do not expect any of these to have serious impacts on balance or perk desirability.
In Season 20, we added the ability for subclass verbs (Ignition, Jolt, Suppression, etc.) to stun Champions and have since added these verbs to weapon traits and various Exotic weapons through rebalances. We quickly realized these weapons had issues when paired with anti-Champion effects from sources like the Artifact or radiant.
To prevent erratic behavior, we barred certain Exotics from gaining external anti-Champion capabilities. It has become unclear to the player which Exotic weapons are excluded, so we decided to address this issue formally.
We have now made certain Exotic weapons (most of which applied a subclass verb through gameplay) intrinsically anti-Champ and will adhere to the following soft rule from now on:
Weapons that intrinsically have the anti-Champion symbol in the weapon tray cannot receive anti-Champion capabilities from the Artifact or from radiant-like effects. Otherwise, they can receive external anti-Champion capabilities and be able to continue their subclass verb anti-Champ capabilities.
Vigilance Wing's Exotic trait Last Stand felt left behind by things like the Alacrity origin trait, so we have made a change that will allow it to be active when running solo in PvE activities.
Hierarchy of Needs is a cool weapon that currently restricts the player's actions too much. We wanted to increase flexibility with the weapon while keeping its fantasy intact, and while we were at it, we let it interact with other bows wielded by your allies or yourself.
Dead Man's Tale has developed a reputation in the Crucible over its years in game but has always struggled a bit in PvE. We've made some adjustments to help it cancel out its long reload time and reward players more for landing their headshots.
The previous set of changes to Duality were good but didn't do quite as much as we were hoping. We've relaxed the trigger on its trait perk to allow it to ramp into good single target damage more consistently.
The Navigator is an interesting Exotic but has felt a bit one-trick for its woven mail and tangle creation. We've added a bonus to the weapon while the wielder has woven mail to let it excel while you are using it for its original purpose.
We've shifted Wicked Implement to a faster fire rate to better align with its gameplay fantasy. With our recent changes to how Stasis interacts with Champions, we've also made Wicked Implement to be anti-overload intrinsically to align with Stasis's role in the sandbox.
A big constrictor for a lot of Heavy Swords is just how fast they chew through ammo. It makes it hard to choose when and where to use them, especially for a weapon like Heartshadow that very much wants you to use it to clear out chaff by peeking in and out of invisibility, so with these changes we've leaned harder into that fantasy.
Worldline has always been a fun Sword to play with but has largely fallen out of favor ever since it lost its ability to let you skate, alongside the introduction of Eager Edge. To give it a more defined niche, we are leaning into its Tesseract ability, emphasizing add clear via rapid nimble teleports.
Devil's Ruin is another Exotic that has felt a bit one-trick for a long time now. We have reworked the weapon to remove its fire-on-release behavior as well as making the beam mode more of a reward, once it has been enabled.
Tommy's Matchbook runs into issues with survivability and overall useability. These changes focus on improving that experience, allowing players to maintain Ignition Trigger even if they stop shooting for a moment, and providing intrinsic avenues to heal back lost health without completely removing buildcrafting potential. We also wanted to provide a higher incentive for players to hip-fire this weapon and improve how self-damage is communicated to the user and to other players.
With the massive update to how melee damage works, this always-on effect on Winterbite ended up being a bit too much free damage, especially in comparison to Swords. Like Wicked Implement, Winterbite will now be intriniscally anti-Overload to align with the changes made to Stasis Shatter's Cchampion stunning.
The following weapons have not been rebalanced but have been given anti-Champion capabilities intrinsically:
For those of you looking for PvP tuning numbers, we're aware of the math in terms of balancing around fixed health values and the new weapon stat damage bonuses. We have our finger on the trigger, and are aimed at a number of targets, but we want to make sure the weapons and perks we choose to tune actually become balance issues, instead of preemptively nerfing a bunch of builds or playstyles before you are even able to try them out.
Once it is known how realistic it is to achieve certain stat combos, and what tradeoffs those stat splits enforce, we'll have a more complete picture to determine how problematic these builds actually are in the Crucible. We'll be watching and gathering your feedback, and we are standing by ready to adjust as necessary in near future updates.
With the reimagining of Destiny 2's core game experience comes a refreshed version of player Power. We've overhauled how you earn Power and what it means to your journey across the season to be a more meaningful experience; we've also removed weekly barriers and are giving you more agency in choosing how you want to level up.
Earning Power will be more intuitive than ever before, with most activities even offering a reward forecast that enables you to plan your rewards. Increase your Power by overcoming greater challenges and earn higher tiers of both armor and weapons that come with additional stats and benefits!
The first thing you'll notice when you log in to The Edge of Fate is the Power refresh. Power inflation over the years has created huge numbers that can be confusing and unintuitive, particularly for new and returning players.
When The Edge of Fate releases on July 15th, Power will be refreshed to start at 10 for a much cleaner and more intuitive experience. Legacy Power will still be visible on the Power tooltip (shown when you hover over your Power number on the Character screen) if you want to know what your Power would be in the old system.
In the updated "Power Band" (from 10 to 200), Power will work as it traditionally did when playing up to the previous "Soft Cap." You'll see progress just by finding gear across whatever you want to play, from the new Edge of Fate Expansion, to PvP, to patrolling your favorite classic destination. Playing activities on the Portal will offer increased progression, while completing missions and finding secret chests in Fate Saga expansions will offer the fastest progression.
Lots of activity content will exist in the Power Band, including the entire The Edge of Fate Expansion Pack, Event activities, all legacy content, and even the new [REDACTED] raid. While these activities won't ask you to earn more than 200 Power to play at max effectiveness, they may offer rewards above 200 when played at harder difficulties (more on that later).
During the climb to the Power Cap of 200, you will be able to earn Tier 1, Tier 2, and even the occasional Tier 3 drops. This gear is as strong as Legendary or even Adept weapons from before The Edge of Fate. Your progress up to the Power Cap will also stick around into the new season when Destiny 2: Renegades releases in December, giving you consistent access to gear as strong as (or even better than) what you're used to, as well as tons of activities to play.
Since Shadowkeep, the Seasonal Artifact has offered a way to increase your Power above the Power Cap through Artifact Bonus Power. While this was a great way to get an advantage in high Power activities, it wasn't consistent with finding new, better gear. Driven instead by XP, it incentivized behaviors like bounty farming that didn't quite focus on overcoming new and greater challenges.
In The Edge of Fate, Seasonal Bonus Power will now live right on your weapons and armor instead of on the Seasonal Artifact. By overcoming harder challenges in PvE (as customized by you) or challenging yourself in Competitive and Trials for PvP, you can earn gear with greater amounts of Seasonal Bonus Power that will increase your level beyond the Power Cap.
There are no longer weekly limits on how much progress you can earn either, so your Power can climb for as long as you want to play. Just like Artifact Bonus Power before it, these Seasonal Bonus Power levels are limited to the current season, and any weapons or armor above the Power Cap will be back to 200 at the start of the next season.
As with the climb to the Power Cap of 200, by increasing your Power level further with Seasonal Bonus Power, you will be able to earn even higher tiers of armor and weapons with even greater benefits. When The Edge of Fate first launches, you will be able to increase your Power as much as a total of 450. Earning high enough grades from Portal activities can give consistent growth all the way to 400.
Total Power 400 to 450 rewards will at first come from newly upgraded Prime Engrams which drop with both higher Power and higher Gear Tier than your regular rewards. Achieving higher grades in portal activities improves your chances of finding Prime Engrams, which are also no longer limited by week.
With the Ash & Iron major update later this season, you will be able to earn total Power all the way to 550. Regular rewards from Portal activities will be able to drop up to 500 total Power, and Prime Engrams will again award gear up to the Hard Cap of 550. Those who reach 500 Power will be rewarded with regular drops of the highest tier of weapons and armor: Tier 5. This gear comes with both unique aesthetic qualities and the highest stats, so being able to consistently farm them will be an aspirational journey for the most ambitious Guardians.
And make sure to regularly check what's going on in the Portal! Challenges on the Seasonal Hub page and Events will both be a great way to get some bonus Power progression.
Infusion is a great way to increase the Power of your favorite items, but needing a constant supply of Upgrade Modules to do it was a hassle. We're simplifying infusion to instead use Enhancement Cores directly, so you no longer need to make constant trips to Banshee. Any Upgrade Modules you may have in your inventory at the start of The Edge of Fate can be safely dismantled to reclaim 5000 Glimmer and one Enhancement Core (the same price that Banshee-44 and Ada-1 sold them for).
You can infuse levels of Seasonal Bonus Power into your favorite gear using a new currency called Unstable Cores. While you'll find Unstable Cores from a variety of sources, the primary way to acquire them is by dismantling unneeded gear that has Seasonal Bonus Power levels. The higher the Bonus Power of the item you dismantle, the greater the number of Unstable Cores you'll receive. Likewise, infusing items with a larger difference in Bonus Power levels will take more Unstable Cores. Unstable Cores will have a large inventory cap and will be refreshed at the start of the next season alongside Seasonal Bonus Power.
With The Edge of Fate, the Power climb should be more intuitive than ever before. Seasonal Bonus Power offers a refreshed player journey for the highest tiers of gear every season while keeping numbers understandable and meaningful.
The reward forecast for many activities will preview exactly what Power your reward will be when you reach the target score. With the new core game modifier system, you can even curate what kind of challenge you're in for, allowing everyone's Power journey to be uniquely tailored to how they want to play. Portal content will also feature new daily Bonus Focus rewards across both PvE and PvP, which allow you to target earning Power on gear for a specific slot that you might be missing to round out your average.
Both account-wide Power progression and Fireteam Power (introduced in The Final Shape) will be sticking around as well, so your progress will carry over to all your characters and you can always play with your friends.
In The Edge of Fate, we're taking a deep look at our core game activities in-game economies and rebuilding them along with the rest of the game. Core game activities (Solo Ops, Fireteam Ops, Pinnacle Ops, Crucible, and Trials of Osiris) will be your primary sources of Glimmer, Strange Coins, and Masterwork materials. These rewards will scale alongside your gear, with better rewards coming from higher difficulty content.
As you can see below, a lot is changing with this release and will continue to evolve over the coming seasons based on your feedback and analytics. Please, keep it coming!
Along with Armor 3.0, Masterworking new pieces of armor will have their costs changed depending on the tier of the armor piece. In our Edge of Fate Reveal Stream, we mentioned that armor now drops with energy completely filled in, so players can begin to buildcraft immediately with armor mods. Masterworking armor is now focused on increasing stats. If you want to reach your full stat potential, you'll want to fully Masterwork your armor!
The higher the tier, the more it costs. We want players to be able to engage with the Masterwork system without them worrying about "wasting" materials on lower tier gear. Additionally, armor now has five Masterwork levels rather than ten.
If you notice the costs for Tier 5 in the table below, don't worry just yet. We're rebalancing the distribution of Masterwork materials pretty dramatically when The Edge of Fate arrives. Enhancement Prisms will become a bit more common than they were previously to better fit their role between Enhancement Cores and Ascendant Shards. In core game activities, you'll also have a chance for major enemies to drop materials such as Masterwork materials. Maybe even some other goodies.
Here's a table with the costs of Masterworking every tier of Armor.
Gear Tier | Masterwork Level | Glimmer | Enhancement Core | Enhancement Prism | Ascendant Shard |
1 | 1 | 300 | |||
2 | 500 | ||||
3 | 1200 | ||||
4 | 3500 | 1 | |||
5 | 4500 | 2 | |||
2 | 1 | 1200 | |||
2 | 2800 | 1 | |||
3 | 4000 | 1 | |||
4 | 5000 | 2 | |||
5 | 7000 | 2 | 1 | ||
3 | 1 | 1500 | 1 | ||
2 | 3000 | 2 | |||
3 | 5000 | 3 | |||
4 | 7000 | 4 | 1 | ||
5 | 8500 | 5 | 2 | 1 | |
4 | 1 | 200 | 2 | ||
2 | 3300 | 3 | 1 | ||
3 | 6500 | 4 | 1 | ||
4 | 8200 | 5 | 2 | 1 | |
5 | 10000 | 7 | 3 | 1 | |
5 | 1 | 2400 | 3 | 1 | |
2 | 3500 | 5 | 2 | ||
3 | 7500 | 6 | 2 | ||
4 | 9100 | 7 | 3 | 1 | |
5 | 12500 | 9 | 5 | 2 |
Exotic Armor | Masterwork Level | Glimmer | Enhancement Core | Enhancement Prism | Ascendant Shard |
1 | 1500 | 1 | |||
2 | 3000 | 2 | |||
3 | 5000 | 3 | 1 | ||
4 | 7000 | 4 | 1 | 1 | |
5 | 8500 | 5 | 2 | 2 |
Note that these changes apply only to new armor. Weapon Masterworking is unchanged from how it worked previously, even if it may be revisited in a future release.
Destination materials, which stopped dropping from resource nodes starting in The Witch Queen, and later only granted Glimmer and/or reputation, will be fully deprecated when The Edge of Fate arrives. Master Rahool will no longer accept Destination Materials, and they will no longer have any value.
This is the list of materials that can be safely deleted after July 15:
Onslaught has been rebuilt to be a part of the core game activity engine and will drop new tiered rewards. That means the older gear, the Brave Arsenal, needs to be moved to a different place so the loot pool only offers the new gear.
While Nightfalls will remain accessible from World tab in The Edge of Fate, they will no longer work on a weekly rotator, but on a daily one, and will include all current Nightfall Strikes and Battlegrounds. This required some changes to how the loot pool was delivered.
Activities that don't offer tiered gear required some adjustments in the new system.
When you start playing The Edge of Fate, you'll notice the vendor reputation system has been removed from vendors in the Tower, with the exception of Hawthorne. This new approach comes hand in hand with a rebalance of rewards throughout the game. Without going into too much detail, we can say that removing these reputation tracks allows us to be more rewarding with currencies and gear that drop from activities.
With that in mind, here's a list of additional changes coming to a fistful of vendors with the new expansion. We hope it helps you understand their new duties.
We have already covered Ada-1's new duties in previous TWIDs, but let's have a reminder.
As we enter the world of Armor 3.0, where new stats have replaced some old ones, we need to make adjustments to Ghost mods, as some stats are no longer available and new ones have taken their spot. Similar situation with Nightfalls and other activities that have become Legacy content. Having mods for not up to date gear doesn't feel that rewarding, so we are removing those mods.
Osirian Ciphers and Nightfall Ciphers will not have a use in The Edge of Fate, but they will remain in your inventory, and we are not deleting them. We have plans for them in Destiny 2: Renegades and we will tell you all about it when our plans are more advanced.
Do you have a few friends interested in Destiny, but that hesitate to make the jump? Good news: let them know about the Destiny 2 Open Access weeks!
Starting July 8 (that's next Tuesday) and until July 22, all currently available Destiny 2 Expansions, as well as all three available Episodes, will be available for free on all supported platforms (PlayStation, Xbox, Steam, Microsoft Store, Epic Games Store). And the cherry on top: all the currencies, gear, Title, Triumphs, and cosmetics earned during the Open Access period are yours to keep.
We draw closer to that lucky seven! Last week, we covered some of our Bungie Day plans in partnership with the Bungie Foundation. As part of their continuing mission to help reduce distress and suffering in children through entertainment and to partner with humanitarian aid organizations in times of natural disaster and crisis, the team is here to talk about Seventh Column Chaos. More info here.
We're also partnering with Twitch's Summer of Rewards campaign to bring you some fresh new emblems on the road to launch. From 12AM PT on July 7 (Bungie Day, yay) until 12AM PT on July 15, gift a sub in the Destiny 2 category to receive a Pixel Perfect emblem.
Last but not least, be on the lookout for the Bungie Day Sale starting 7/7 at 10am PST on the Bungie Store where we'll have all new exciting savings, retired rewards, and much more. Follow @BungieStore on X/IG so you don't miss out on the latest updates.
Known Issues List | Help Forums | Destiny 2 Team BlueskyDestiny Content Vault Updates
With the start of Year 8 of Destiny 2, certain items will be deprecated from player inventories that correspond with vaulted activities and seasonal campaigns. They will then be moved into the Destiny Content Vault. We have updated the Destiny Content Vault article to reflect these changes and created a new article fully outlining Items Being Deprecated at the Start of Year 8 for players to reference.Claim Your Seasonal Rewards
Both Episode: Heresy and Rite of the Nine end on July 15. Make sure to claim any expiring rewards before they're gone, including:
- Episode: Heresy Seals and rewards
- Season Pass items
- Vendor rewards
- Ritual vendor engrams
- Bungie Rewards
Astral Drake Helmet Update
We had previously shipped a fix to the Astral Stasis Drake Hunter Cowl that removed the hood due to clipping issues. This was later reverted so that players who liked the visuals of the original hood could continue to enjoy it that way; however we acknowledge that there were fans of both styles of the helmet. As mentioned in a previous TWID we are finally giving players both options.
When The Edge of Fate launches, players who own the Astral Stasis Drake Hunter armor set will be able to claim the new "hoodless" variant of the helmet from the Special Deliveries Kiosk. This bonus option will also be available to anyone who purchases the armor set going forward.Known Issues List
- The Eternal Title doesn't count towards an account's total Titles.
- The Ascension Aspect isn't working with certain armor mods and Exotic armors.
- The Champ Title has lost its gilded status.
- Steps 6 and 9 of the Drowning Labyrinth quest aren't able to be completed by some players.
- Due to this quest being a fix between character-scoped and account-scoped, if you have an alternate character and make progress on the quest, you need to play on that character to get back into the correct research paper level for your main character.
- Sometimes in the Derealize Exotic mission, the Taken relic can drop below the surface during the Vhriisk encounter.
- When tracking Ikora's Drowning Labyrinth quest, completion of certain steps may stop progress on the next steps.
- Memento shaders can be previewed on armor in the Armor Management screen. This is not intended, and Mementos aren't being considered for use on armor.
- Secant Filaments and Spirit of the Filaments can't grant Devour while Facet of Protection is equipped.
It's been a while since we've had one of our favorite couples around here, so let's fix that real quick with this lovely piece.
We usually choose videos that are funny, inspiring, or that feature an amazing feat. But every now and then we must issue them as a reward for something awful the game has done to a fellow Guardian. That was nasty... Okay, and maybe also quite fun to watch.
That was a long TWID, but also a great one. Tons of information to digest, so take it slow, try to understand what it means, maybe rely on your favorite content creators to get some different points of view, or just wait to play the game to get a more hands-on idea. You do you, alright?
The Edge of Fate, and the Year of Prophecy as a whole, will bring a lot of system changes to your favorite videogame. Yes, we've said that a few times already, but it's still true. So, let's just add something more this time: to better understand everything, you are going to need to play and test it.Words and videos only get us so far. The good thing is that we are almost there! Only twelve more days before you set foot on Kepler and discover all its secrets.
Bring your best fashion, Guardians!
Destiny 2 Community Team