We've all heard about the hellscape that was Halo 2's pre-launch crunch, but have you wondered what Bungie has been doing to prevent unhealthy crunch for later games? At Casual Connect USA (a game industry conference) Luke Timmins discussed how Bungie has eliminated mandatory studio-wide crunch in its development process, and gameindustry.biz has the details of his presentation!
It's been a super-long time since our Fan Fiction section received a submission... but that doesn't mean you shouldn't head over and read the latest story, submitted today by HWPD! Check out The House of Mist [Pt.1] now!
Stuntmutt stands with a hefty portion of the fanbase when it comes to a non-speaking player character in Destiny 2...