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We've all heard about the hellscape that was Halo 2's pre-launch crunch, but have you wondered what Bungie has been doing to prevent unhealthy crunch for later games? At Casual Connect USA (a game industry conference) Luke Timmins discussed how Bungie has eliminated mandatory studio-wide crunch in its development process, and gameindustry.biz has the details of his presentation!
Connected Digital World sat down with Luke Timmins at E3 to talk about The Taken King and just posted the interview on Youtube! Not a lot of new information, but Luke's passion for creating games is always fun to listen to. Go see if you can glean any more info: