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VR has failed (Gaming)

by cheapLEY @, Thursday, January 07, 2016, 03:00 (3041 days ago) @ Cody Miller

Whenever people pull the 'wait and see' or 'give it time' card it is never a good sign. Did anybody say that when Nintendo put an analog stick on a controller? No because it was instantly apparent why that was cool. Now all controllers have them. Did anybody say that when Wolfenstien 3D came out? No because it was instantly apparent that FPS was awesome. And now it's one of the biggest genres.

Yeah, the analog stick was there, but how many games were there initially that struggled to make great use of it in fully 3D environments? How many console FPS games sucked (with people saying they would never work; sound familiar?) until Halo nailed the controls?

All it takes is that one game to nail it and find the fix for the problem. It could end up being something like Halo, where they just figure it out and make it work, or it could be that VR just won't have conventional games. Like mobile, trying to make a traditional game control well on a touch screen always ends up pretty half-assed with a controller basically just being placed over the screen. Games that are designed from the ground up as mobile games work better and are more intuitive. Maybe VR ends up like that, and we'll never play Destiny in VR. I'm not convinced that means VR is destined to fail though.


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