
Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? (Destiny)
One of the few redeeming parts of Halo 4 was the Spartan Ops section. The story was middling, but the weekly mission and cutscene really incentivized you to return to the game to at least check it out and keep tabs on the ongoing story. I know Mircosoft saw it as a failure and dropped it after the first season, but in a way Bungie's Destiny is more conducive to performing this type of thing.
For those who never tried it, each week you would get a new episode with a short cutscene, some voice over and a new mission using existing assets. The missions all related to a general plot, with the characters discovering more about both their enemies and the strange Forrunner world they were on.
What if there was a something similar put in Destiny to tide us over until Destiny 2 launches?
Perhaps something to close out the Queen's events? Varkis calls you to investigate why some of his Crows have gone silent, and things springboard from there. Let players choose the difficulty for higher rewards, and perhaps some subtle dialog changes. Every week there would be a new "weekly story mission" that players could attempt and just get a little deeper into the background.
For extra fun, lets get some Mass Effect style dialog choices for our guardians. Bungie has already had voice actors, would it be too much of a stretch to let us give them some personality?
Anecdotally, we've all heard how hard it is to make new content, but the live team did manage to create those SRL tracks. These weekly story missions wouldn't need to have a whole new map area, just an existing one with different enemy spawns. But it would be worth it to see more interaction with the few characters we have in Destiny, especially if we could get some NPCs out in the field.
Complete thread:
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? -
Durandal,
2016-01-13, 15:12
- Cool idea - Kahzgul, 2016-01-13, 17:47
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? -
CruelLEGACEY,
2016-01-13, 18:01
- The dev tools -
Kahzgul,
2016-01-13, 19:34
- Slight distinction -
CruelLEGACEY,
2016-01-13, 22:38
- Slight distinction - ZackDark, 2016-01-13, 23:28
- This isn't usually an issue because of rolling compiles - Kahzgul, 2016-01-14, 02:56
- Slight distinction -
CruelLEGACEY,
2016-01-13, 22:38
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? - Cody Miller, 2016-01-14, 23:11
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? - Cody Miller, 2016-01-14, 23:14
- The dev tools -
Kahzgul,
2016-01-13, 19:34
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? -
MacAddictXIV,
2016-01-13, 18:14
- +1 -
Korny,
2016-01-13, 18:30
- +1 -
Kahzgul,
2016-01-13, 19:20
- MW2 was not my idea of stellar storytelling -
Durandal,
2016-01-13, 20:13
- MW2 was not my idea of stellar storytelling -
Korny,
2016-01-13, 20:54
- MW2 was not my idea of stellar storytelling -
Kahzgul,
2016-01-14, 02:59
- At least we can all agree it was better then post IW -
Vortech,
2016-01-17, 20:46
- At least we can all agree it was better then post IW -
Kahzgul,
2016-01-17, 21:49
- At least we can all agree it was better then post IW - Vortech, 2016-01-18, 18:57
- At least we can all agree it was better then post IW -
Kahzgul,
2016-01-17, 21:49
- At least we can all agree it was better then post IW -
Vortech,
2016-01-17, 20:46
- MW2 was not my idea of stellar storytelling -
Kahzgul,
2016-01-14, 02:59
- I think that may have been MW1, though. - Vortech, 2016-01-17, 20:41
- MW2 was not my idea of stellar storytelling -
Korny,
2016-01-13, 20:54
- MW2 was not my idea of stellar storytelling -
Durandal,
2016-01-13, 20:13
- +1 -
Kahzgul,
2016-01-13, 19:20
- +1 -
Korny,
2016-01-13, 18:30