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Slight distinction (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, January 13, 2016, 22:38 (3476 days ago) @ Kahzgul

It really does seem like the dev tools for destiny are the major roadblock to any big content updates. The game was simply not designed, from a groundwork standpoint, to be nimble and grow over time (ironic, since that's kind of the entire point of the game). This was, in retrospect, pretty awful for them to have done. Without confirmation that Destiny 2 will be both more nimble and have netcode that is more fair (a'la CoD), I'm probably going to give it a miss.

I don't know anything about this first hand, but the buzz I've been hearing since that Kotaku article broke is that the tools themselves are great... Devs can supposedly create content quickly. The bottleneck appears to be the compiling process (where the content that has been built with the editing tools is crunched down into a launchable/playable test build of the game.

My understanding is that the compiling process is the part that can take 12-24 hours, and also has a tendency to crash. So a designer can build a new level smoothly and quickly, then they'll need to leave their build overnight to compile. In the morning they will come in and finally play their latest build (if the compiler didn't crash), discover a few little things that need changing, open the editor and make the changes easily enough, and then need to let it compile all day and night again before testing the changes.


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