
+1 (Destiny)
This is one of the things that I enjoyed about earlier Call of Duty games, where the perspective jumped around between different characters all doing their own thing, but often tying into each others' stories.
One of the best was in Modern Warfare 2, where you're playing as an American soldier holding off a Russian invasion in Washington D.C. after a helicopter crash. As you're making you last stand, a mysterious bright flash fills the screen. The action cuts to a mission where you play as a member of the British SAS who helps his former commander capture (and launch) a Nuke from a Russian sub. The perspective shifts to an Astronaut who tracks the Nuke across space, and watches it explode over D.C. before being killed by the blast. Then you cut back to the American soldier making his last stand, where it's revealed that the bright flash was the nuke detonating overhead, which fries the invading Russian's vehicles, leveling the playing field for the Americans, and the player then has to fight in the quiet darkness of the black rain caused by the nuke...
Man, that game was fantastic...
That was one of the best storytelling moments in any FPS I've ever played. So awesome the way it all came together. The astronaut especially stood out to me, as he only existed to bear witness, and was simply collateral in the fight. He gave us a whole lot of perspective on both a grand and personal scale. Video games can make these sorts of very powerful personal connections to the storytelling and it mystifies me why so many games just don't even try.
Like in Destiny, where your character is presented not as a special or unique hero but as one of some multitude of free agent special ops types who does stuff that seems like it should be significant but which actually has no effect on the game at all.
Complete thread:
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? -
Durandal,
2016-01-13, 15:12
- Cool idea - Kahzgul, 2016-01-13, 17:47
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? -
CruelLEGACEY,
2016-01-13, 18:01
- The dev tools -
Kahzgul,
2016-01-13, 19:34
- Slight distinction -
CruelLEGACEY,
2016-01-13, 22:38
- Slight distinction - ZackDark, 2016-01-13, 23:28
- This isn't usually an issue because of rolling compiles - Kahzgul, 2016-01-14, 02:56
- Slight distinction -
CruelLEGACEY,
2016-01-13, 22:38
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? - Cody Miller, 2016-01-14, 23:11
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? - Cody Miller, 2016-01-14, 23:14
- The dev tools -
Kahzgul,
2016-01-13, 19:34
- Should Destiny adopt "Spartan Ops" till Destiny 2 comes out? -
MacAddictXIV,
2016-01-13, 18:14
- +1 -
Korny,
2016-01-13, 18:30
- +1 -
Kahzgul,
2016-01-13, 19:20
- MW2 was not my idea of stellar storytelling -
Durandal,
2016-01-13, 20:13
- MW2 was not my idea of stellar storytelling -
Korny,
2016-01-13, 20:54
- MW2 was not my idea of stellar storytelling -
Kahzgul,
2016-01-14, 02:59
- At least we can all agree it was better then post IW -
Vortech,
2016-01-17, 20:46
- At least we can all agree it was better then post IW -
Kahzgul,
2016-01-17, 21:49
- At least we can all agree it was better then post IW - Vortech, 2016-01-18, 18:57
- At least we can all agree it was better then post IW -
Kahzgul,
2016-01-17, 21:49
- At least we can all agree it was better then post IW -
Vortech,
2016-01-17, 20:46
- MW2 was not my idea of stellar storytelling -
Kahzgul,
2016-01-14, 02:59
- I think that may have been MW1, though. - Vortech, 2016-01-17, 20:41
- MW2 was not my idea of stellar storytelling -
Korny,
2016-01-13, 20:54
- MW2 was not my idea of stellar storytelling -
Durandal,
2016-01-13, 20:13
- +1 -
Kahzgul,
2016-01-13, 19:20
- +1 -
Korny,
2016-01-13, 18:30