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Idle conjecture (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, January 27, 2016, 16:10 (3464 days ago) @ CruelLEGACEY

I was thinking of PvP mechanics this morning and ran into something that didn't make sense to me. Headshots and shields. Shields are this invisible something that protects you all over right? So why do crits still happen when your shields are up?

What if headshots acted like body shots until your shield was gone? Basically the first half of your health. How would this change PvP?

I think TTK overall would go up a little.

I think hardcore players would call this unfair.

I think PvP would be more approachable for beginners.

I think this would drastically change what preferred weapons are, and in particular, encourage more short range combat. (Which would promote more shotguns. Hrm.)

I can't decide if I think this is a really good idea or a really bad idea. But I was struck this morning by how assumed headshots are for PvP in general nowadays. I think the dynamic would certainly change, I know how I approach just about everything related to targetting in PvP would change.

Thoughts?


My memory is getting foggy, but I'm pretty sure that is exactly how Halo's health/shield mechanics work (or at least how the used to work).

In Halo, once a player got a headshot (with a headshot capable weapon) on an enemy while that enemy's shields were down, that enemy was dead. all shots against shields counted as body shots, unless the amount of damage inflicted was greater than the shields's strength. See: Sniper Rifles.

That was how it worked.


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