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Idle conjecture (Destiny)

by slycrel ⌂, Wednesday, January 27, 2016, 17:14 (3464 days ago) @ Kahzgul

The problem with PvP is OHK weapons, not the other weapons. There is enough time, if you're using cover, to get back behind cover and avoid dying whenever you're faced with any weapon that is not a OHK.

I keep thinking about this -- MANY weapons are one hit kills if you take your target from behind -- the player doesn't have enough time to get out of the way before they are dead. Maybe this is intended. I find myself often getting killed before I can either take cover or return any meaningful fire on the target in PvP in general. Usually because you never know where people are going to spawn.

It's possible I am just not great at PvP... But this is the biggest blocker for me in PvP. By the time I see half of the players I'm mostly dead. Destiny PvP has me looking at the motion tracker and guessing where people are as often as I'm seeing someone and then shooting. This seems odd to me, and I wonder if a higher TTK would help solve some of this.

I'm sure it would have it's own problems though too.


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