
Idle conjecture (Destiny)
Yup. There were some differences from one game to another as far as whether damage bled over or not. Meaning in some games, if your last shot on the shield did more damage than the HP the shield had left, it would carry over to a headshot and get a kill. Whereas in other games, the last shot on the shield would only ever take the shield down regardless of how much extra damage there was, requiring one more headshot to kill. Other than special cases like a sniper headshot.
Not only did that mechanic change from one game to another but I'm pretty sure Reach changed it mid-lifcycle, or it was changed in certain game modes, or something? Maybe it was just for the "anniversary" playlists that came out with CE:A? My memory's a little fuzzy on specifically when and why that changed.
Anyway, regardless of that mechanic it's generally true that headshots didn't do anything special until the shield was down. And once that happened, the special thing they did was kill you immediately.
Complete thread:
- Idle conjecture -
slycrel,
2016-01-27, 15:56
- Idle conjecture -
CruelLEGACEY,
2016-01-27, 15:59
- Idle conjecture -
CyberKN,
2016-01-27, 16:10
- This sounds right. I had forgotten, it's been years.
- slycrel, 2016-01-27, 16:21
- Idle conjecture -
stabbim,
2016-01-28, 13:12
- Idle conjecture - Blackt1g3r, 2016-01-28, 14:38
- This sounds right. I had forgotten, it's been years.
- Idle conjecture -
CyberKN,
2016-01-27, 16:10
- Idle conjecture - Cody Miller, 2016-01-27, 16:13
- Idle conjecture -
peaksutah,
2016-01-27, 16:40
- Idle conjecture -
CyberKN,
2016-01-27, 16:41
- Idle conjecture - Cody Miller, 2016-01-27, 17:09
- Idle conjecture -
Kahzgul,
2016-01-27, 16:49
- Idle conjecture -
slycrel,
2016-01-27, 17:14
- Idle conjecture - Kahzgul, 2016-01-27, 19:18
- Idle conjecture - Ragashingo, 2016-01-28, 01:38
- Idle conjecture -
slycrel,
2016-01-27, 17:14
- Idle conjecture -
CyberKN,
2016-01-27, 16:41
- That would definitely make more sense.
- Kahzgul, 2016-01-27, 16:50
- Idle conjecture -
squidnh3,
2016-01-27, 17:25
- Bungie games have been unique in their long TTKs -
kidtsunami,
2016-01-27, 19:12
- Bungie games have been unique in their long TTKs -
Blackt1g3r,
2016-01-27, 20:52
- Bungie games have been unique in their long TTKs -
unoudid,
2016-01-27, 21:24
- The "Exposure" modifier specifically calls them shields. -
CyberKN,
2016-01-27, 21:28
- And there are perks that regenerate shields on orb pickup - Kahzgul, 2016-01-28, 00:28
- The "Exposure" modifier specifically calls them shields. -
Ragashingo,
2016-01-28, 01:43
- Cool bit of lore. Thanks!
- Kahzgul, 2016-01-28, 02:08
- Cool bit of lore. Thanks!
- Good point
- Blackt1g3r, 2016-01-28, 12:31
- The "Exposure" modifier specifically calls them shields. -
CyberKN,
2016-01-27, 21:28
- Bungie games have been unique in their long TTKs -
unoudid,
2016-01-27, 21:24
- Bungie games have been unique in their long TTKs -
Blackt1g3r,
2016-01-27, 20:52
- Bungie games have been unique in their long TTKs -
kidtsunami,
2016-01-27, 19:12
- Halo: Reach -
Blackt1g3r,
2016-01-27, 20:42
- Yep.
- Ragashingo, 2016-01-28, 01:44
- Yep.
- Another idea -
Blackt1g3r,
2016-01-28, 12:33
- Fusion Rifles would become popular. :)
- Ragashingo, 2016-01-28, 12:53
- Fusion Rifles need a comeback
- Blackt1g3r, 2016-01-28, 13:57
- Have you heard of Long Far Gone? -
Ragashingo,
2016-01-28, 15:05
- Have you heard of Long Far Gone? - Blackt1g3r, 2016-01-28, 16:32
- Have you heard of Long Far Gone? -
Ragashingo,
2016-01-28, 15:05
- Fusion Rifles need a comeback
- Fusion Rifles would become popular. :)
- Idle conjecture -
CruelLEGACEY,
2016-01-27, 15:59