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Idle conjecture (Destiny)

by stabbim @, Des Moines, IA, USA, Thursday, January 28, 2016, 13:12 (3463 days ago) @ CyberKN

Yup. There were some differences from one game to another as far as whether damage bled over or not. Meaning in some games, if your last shot on the shield did more damage than the HP the shield had left, it would carry over to a headshot and get a kill. Whereas in other games, the last shot on the shield would only ever take the shield down regardless of how much extra damage there was, requiring one more headshot to kill. Other than special cases like a sniper headshot.

Not only did that mechanic change from one game to another but I'm pretty sure Reach changed it mid-lifcycle, or it was changed in certain game modes, or something? Maybe it was just for the "anniversary" playlists that came out with CE:A? My memory's a little fuzzy on specifically when and why that changed.

Anyway, regardless of that mechanic it's generally true that headshots didn't do anything special until the shield was down. And once that happened, the special thing they did was kill you immediately.


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