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The Division Networking is Borked and so is Destiny (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, April 27, 2016, 18:26 (3368 days ago)

I found this to be a pretty interesting read:

http://gafferongames.com/2016/04/25/never-trust-the-client/

His conclusion is basically that the Division on PC probably can't stop cheaters because of their networking model. I wouldn't be too surprised if both the Division and Destiny share a similar networking model based on what we already know about Destiny's networking model. If so that means that even if Bungie ever released a PC version of Destiny it would likely be prone to significant cheating.

I think the main problem with both games is that they've dumped the traditional client-server networking model in favor of a more distributed networking model. That model makes the whole "shared" world experience possible and is the reason Destiny doesn't feel like 4-player firefight in Halo Reach (with random slowdowns and stuttering). It's a great network model for that, but sadly it's not so good for competitive PvP.


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