
The Division Networking is Borked and so is Destiny (Destiny)
I found this to be a pretty interesting read:
http://gafferongames.com/2016/04/25/never-trust-the-client/
His conclusion is basically that the Division on PC probably can't stop cheaters because of their networking model. I wouldn't be too surprised if both the Division and Destiny share a similar networking model based on what we already know about Destiny's networking model. If so that means that even if Bungie ever released a PC version of Destiny it would likely be prone to significant cheating.
I think the main problem with both games is that they've dumped the traditional client-server networking model in favor of a more distributed networking model. That model makes the whole "shared" world experience possible and is the reason Destiny doesn't feel like 4-player firefight in Halo Reach (with random slowdowns and stuttering). It's a great network model for that, but sadly it's not so good for competitive PvP.
Complete thread:
- The Division Networking is Borked and so is Destiny -
Blackt1g3r,
2016-04-27, 18:26
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-27, 18:49
- Destiny uses a mix of client/server and p2p -
Blackt1g3r,
2016-04-27, 19:00
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-28, 02:42
- Destiny uses a mix of client/server and p2p -
Ragashingo,
2016-04-28, 03:18
- Completely agreed - Xenos, 2016-04-28, 03:54
- Destiny uses a mix of client/server and p2p -
Ragashingo,
2016-04-28, 03:18
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-28, 02:42
- Destiny uses a mix of client/server and p2p -
Blackt1g3r,
2016-04-27, 19:00
- The Division Networking is Borked and so is Destiny -
uberfoop,
2016-04-27, 19:08
- My experience in Destiny leans to option 3, actually - ZackDark, 2016-04-27, 20:33
- The Division Networking is Borked and so is Destiny - Kahzgul, 2016-05-01, 17:07
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-27, 18:49