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The Division Networking is Borked and so is Destiny (Destiny)

by Kahzgul, Sunday, May 01, 2016, 17:07 (3222 days ago) @ uberfoop

Yeah, it's pretty clearly #2. The game trusts each player's system to know where that player was and where they were shooting. In more traditional client/host PvP games, the game only trusts the host system. Personally, I think that's a better model, though I think a middle ground could be found if there was some sort of metadata of "how much can I trust this player" that would allow the host to offload some percentage of the computational work to other, trustworthy systems.


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