Avatar

Destiny uses a mix of client/server and p2p (Destiny)

by Xenos @, Shores of Time, Wednesday, April 27, 2016, 18:49 (3226 days ago) @ Blackt1g3r

The guy in the article is assuming Division is using a trusted client network model, which given the problems they are having there is a good chance that it's true. Bungie has freely talked about their network model and it is not a pure client/server model, but a hybrid of client/server and p2p. The issues that Division has suggest that it's VERY trusting of the client, to the point where the client can even tell the server how much damage it's doing and the server believes it. I'd be surprised if Destiny is the same.

The real problem Destiny has seems to have is they want to make the game enjoyable for a larger amount of people, which usually allows people with slow connections (especially sporadically slow connections) to have a little more lee-way on when the information arrives, but not whether the information would be accurate or not. This allows more people to compete in Crucible even if they don't have a <5ms fiber connection, but it also allows for more network manipulation.


Complete thread:

 RSS Feed of thread