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Destiny uses a mix of client/server and p2p (Destiny)
I'd be surprised if Destiny is the same.
It seems like it could be pretty similar based on how lag switching works.
The real problem Destiny has seems to have is they want to make the game enjoyable for a larger amount of people, which usually allows people with slow connections (especially sporadically slow connections) to have a little more lee-way on when the information arrives, but not whether the information would be accurate or not. This allows more people to compete in Crucible even if they don't have a <5ms fiber connection, but it also allows for more network manipulation.
In theory, but when they talked about the new "Damage Referee" feature they made it sound like laggy players would be punished. Subjectively, that doesn't feel true to me. It still feels like laggy players can be at an advantage and didn't Beorn just post a video not that long ago that pretty clearly demonstrated that lag switching is still a thing?
Complete thread:
- The Division Networking is Borked and so is Destiny -
Blackt1g3r,
2016-04-27, 18:26
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-27, 18:49
- Destiny uses a mix of client/server and p2p -
Blackt1g3r,
2016-04-27, 19:00
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-28, 02:42
- Destiny uses a mix of client/server and p2p -
Ragashingo,
2016-04-28, 03:18
- Completely agreed - Xenos, 2016-04-28, 03:54
- Destiny uses a mix of client/server and p2p -
Ragashingo,
2016-04-28, 03:18
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-28, 02:42
- Destiny uses a mix of client/server and p2p -
Blackt1g3r,
2016-04-27, 19:00
- The Division Networking is Borked and so is Destiny -
uberfoop,
2016-04-27, 19:08
- My experience in Destiny leans to option 3, actually - ZackDark, 2016-04-27, 20:33
- The Division Networking is Borked and so is Destiny - Kahzgul, 2016-05-01, 17:07
- Destiny uses a mix of client/server and p2p -
Xenos,
2016-04-27, 18:49