Nathan Drake on Explorer difficulty (Gaming)
So this game is at least vaguely like the recent Tomb Raiders, correct? In both the modern Tomb Raiders, many of the collectibles were tied into the story or provided backstory for various characters. Often, fully voice acted and interesting backstory. Turning them off and making them disappear would hurt the Tomb Raider games, in my opinion. Do any of the Nathan Drake collectibles serve a similar function? Or are they mostly disconnected from the story and just move you closer to a trophy?
Complete thread:
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-05, 18:55
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:30
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-05, 19:51
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:54
- Nathan Drake on Explorer difficulty -
uberfoop,
2016-05-05, 20:25
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-06, 00:28
- Nathan Drake on Explorer difficulty -
Korny,
2016-05-10, 18:30
- Nathan Drake on Explorer difficulty - Cody Miller, 2016-05-10, 19:43
- Nathan Drake on Explorer difficulty -
Korny,
2016-05-10, 18:30
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-06, 00:28
- Nathan Drake on Explorer difficulty -
uberfoop,
2016-05-05, 20:25
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:54
- An example -
CruelLEGACEY,
2016-05-05, 19:58
- An example - cheapLEY, 2016-05-05, 20:09
- An example - ZackDark, 2016-05-06, 00:37
- Chasing shanties was annoying as eff - Schedonnardus, 2016-05-06, 14:32
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-05, 19:51
- Nathan Drake on Explorer difficulty -
Ragashingo,
2016-05-05, 20:27
- Nathan Drake on Explorer difficulty - Kermit, 2016-05-05, 21:34
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:30