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Nathan Drake on Explorer difficulty (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, May 10, 2016, 19:43 (3123 days ago) @ Korny

Their mere presence isn't detrimental.


It can be. Whether or not it actively affects the "main" functions of the game, its presence colors the experience of exploration and can affect the completionist part of the mind.


Basically. Some are also not that far out of the way, so you'd end up finding the few easy ones through normal play. This can create what the fancy intellectuals call ludonarrative dissonance.


Funny that you should mention that. The folks at Naughty Dog are pretty familiar with this concept themselves...

Clever. However it's one thing to be aware of a problem. It's another thing to solve it. And mass murder is kind of a problem in a game as story driven as Uncharted.


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