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An example (Gaming)

by ZackDark @, Not behind you. NO! Don't look., Friday, May 06, 2016, 00:37 (2925 days ago) @ CruelLEGACEY

I played through about half of Quantum Break before putting it down... one of the things that really turned me off of the game is the fact that your character's power progression is tied to finding collectables scattered around the environment. And to find those collectables, you need to engage the "detective mode" vision ability (which stops working the moment you move). So rather than running through the environments and exploring them naturally, I would walk 10 feet and activate my vision mode, walk another 10 feet, activate it again, etc. It's the most immersion-breaking combination of mechanics. I wanted to just ignore the collectables, but that would mean I giving up the chance to level up my powers. I'm amazed the game shipped this way :-/

My goodness gracious, that sounds like a trainwreck. What the hell, MS?!


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