Nathan Drake on Explorer difficulty (Gaming)
Their mere presence isn't detrimental.
It can be. Whether or not it actively affects the "main" functions of the game, its presence colors the experience of exploration and can affect the completionist part of the mind.
Basically. Some are also not that far out of the way, so you'd end up finding the few easy ones through normal play. This can create what the fancy intellectuals call ludonarrative dissonance.
Complete thread:
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-05, 18:55
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:30
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-05, 19:51
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:54
- Nathan Drake on Explorer difficulty -
uberfoop,
2016-05-05, 20:25
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-06, 00:28
- Nathan Drake on Explorer difficulty -
Korny,
2016-05-10, 18:30
- Nathan Drake on Explorer difficulty - Cody Miller, 2016-05-10, 19:43
- Nathan Drake on Explorer difficulty -
Korny,
2016-05-10, 18:30
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-06, 00:28
- Nathan Drake on Explorer difficulty -
uberfoop,
2016-05-05, 20:25
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:54
- An example -
CruelLEGACEY,
2016-05-05, 19:58
- An example - cheapLEY, 2016-05-05, 20:09
- An example - ZackDark, 2016-05-06, 00:37
- Chasing shanties was annoying as eff - Schedonnardus, 2016-05-06, 14:32
- Nathan Drake on Explorer difficulty -
Cody Miller,
2016-05-05, 19:51
- Nathan Drake on Explorer difficulty -
Ragashingo,
2016-05-05, 20:27
- Nathan Drake on Explorer difficulty - Kermit, 2016-05-05, 21:34
- Nathan Drake on Explorer difficulty -
cheapLEY,
2016-05-05, 19:30