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Hunter Changes (Destiny)

by Durandal, Monday, June 13, 2016, 23:33 (3178 days ago) @ peaksutah

Swarm Grenade buff is long overdue, as are most of the tweaks to gunslinger, but the knife head shots nerf seems odd. Other classes, notably Striker Titans can possibly one hit melee kill, why not the throwing knife, which is harder to hit with most of the time. The damage nerf on the trip mines is also a bit unneeded given the removal of the stick feature.

Bladedancers get another blink nerf, which I'd already dropped in favor of Boots of Eao and better control jump. The blade strike changes also are odd but inevitable. Stealth just wasn't really big in PVP or PVE, so everyone tried backstab or rapid stab, and there really isn't a good way to even it out. What I didn't see is the change so blink strike damage is applied before the animation, so you can still blink to an enemy and die from a shotgun or counter melee before any damage is applied, even if you hit the button first. This still annoys me on occasion. The range reduction now makes it also about the range of titan punches, which is just silly.

The change to arc blade is needed and overdue. No one ran arc blade in KF, Shadowshot orb generation was just too good. Now the ability to rapidly take out several yellow bars may just bring back the high risk/high reward of the blade dancer. Can we get our orb generation back too?

Also like the buff to Striker and Void Walker supers. They also needed to be the room clearing powers that they should have been from the start.


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