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Not Really, No. (Destiny)

by Morpheus @, High Charity, Friday, June 17, 2016, 02:19 (3175 days ago) @ stabbim

I'll concede to that. No, they're not supposed to just leave it "broken". I guess maybe in my personal opinion, I consider the change maybe...overkill. I don't know if that was their intention or not, but it just seems that way to me. Plus, this change affects everyone(obviously it has to), not just the 6 figures. I mean, think about that game we played the other day. We just barely squeaked by with 32k. Now the challenge was difficult, but imagine how many extra points were shaved off in our case, while running trying to catch those teleporting Taken. It makes something like that (at least in my opinion) more fun. Because if I wasn't pouting like a chicken yesterday, that would mean I'd have to do two more runs of that on my Hunter alone.

90k in 1 Run--All Easy, (I'm guessing) no fun.
90k in 2 runs--less easy, moderate amount of fun?
90k in 3 runs--not easy, not fun.

Multiply that by three and it gets lest magical each time, especially considering they're all the same modifiers/enemies/bosses each run. Not that there's any thing wrong with that, but when you have to formulate a specific strategy so often and avoid deviating from it at all costs, it becomes less fun each time, especially if you have to do more runs, or if the LFG's you find totally suck. Or if you ha--

...

nevermindforgetisaidanything!

I forgot who I said this to, but it was before April. I basically reiterated how much I love (Year 1) Prison of Elders, because there was no hardcore elements to think about, and virtually no communication needed. Just kill, kill, kill!


Yes, I'm aware Challenge of the Elders shouldn't be just that. But I also feel that it might be better to cut down the infractions a bit--so that most teams shouldn't "have to" do nine runs of CoE per week.


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