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And Hunter tweaks... (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, June 14, 2016, 11:35 (3321 days ago) @ Kahzgul

Besides the tripmine, this all seems all right.


As a tripmine gunslinger, I'm okay with the tripmine change. It was hands down bar none the best hunter grenade (and second best grenade in the game, imo, next to lightning grenade). This will open up the playbook for many more varied and lower armor specs, and reduce trip mine use. It also opens up gunslingers to run something other than young ahamkara spine as their exotic armor (though that puts me in a bind since all my gear is based around using that item). The one problem I see is that the damage nerf puts the grenade down so low that it will no longer OHK players with more than 2 armor, which is trivial. The grenade is now a damage assist, and not a true trap or deterrent. Incendiary is going to be the way to go from here on out.

As a Titan who uses lightning grenades. I was confused why lightning grenades stuck and tripmines didn't. It makes sense that tripmines shouldn't if LG's can't. However, I totally agree with you on that fact that I think they might have nerfed them too much. I mean, they should still 1 hit kill unless you are maxed armor. They are used as traps, which means the hunter won't be there to finish people off. LG's aren't meant for traps, they are meant for suppressing an area with damage.


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