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Grasp of Malok - What's your perfect roll? (Destiny)

by Chappy, Arlington, VA., Thursday, June 16, 2016, 15:03 (2931 days ago)

The nightfall this week offers the best opportunity to farm for the "perfect" roll for Grasp of Malok. This is the highest rate of fire Year 2 pulse rifle, and a popular choice in the Crucible. For those of you farming the weapon this week, what "perfect" roll are you seeking?

Sights:
Red Dot-OAS: +14 Stability
Red Dot-OES: +12 Stability, +2 Range
Red Dot-ORES: +9 Stability, +6 Range, +4 Reload, +4 Handling
Red Dot-ORS: +9 Stability, +6 Range
Red Dot-ORS1: +6 Stability, +8 Range
TrueSight IS: +5 Stability, +8 Reload, +8 Handling
Sureshot IS: +2 Stability, +12 Reload, +12 Handling

Perk #1:
Partial Refund: Chance to return a portion of the magazine after an assist
Eye of the Storm: This weapon becomes more accurate as your health gets lower
Life Support: Kills with this weapon while critically wounded have a chance to start regenerating health
Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity
Surrounded: This weapon gains bonus damage when three or mor enemies are in close proximity
Exhumed: This weapon gains improved range and handling for a short time after revival
Secret Round: Missing a shot from this weapon's burst will fire a fourth shot
Rangefinder: Aiming this weapon increases its effective range
Headseeker: Body shots with this weapon increase precision damage for a short time
Counterbalance: This weapon has increased stability (%8)
Outlaw: Precision kills with this weapon dramatically increase reload speed

Perk #2:
Perfect Balance: This weapon has extremely low recoil (+13 Stability)
Lightweight: When held, this weapon grants +2 character agility
Hand Loaded: This weapon is effective at an extended range
Fitted Stock: Increases weapon stability (+7)
Speed Reload: Reload this weapon quickly

Braced Frame: Increased stability (+24), reduced magazine size (-9)
Hand-laid Stock: Increased stability (+25), reduced range (-13)
Reinforced Barrel: Increased range, reduced stability
Feather Mag: Fast reload, reduced magazine size
Casket Mag: Increased magazine side, reduced stability
Injection Mold: Increased stability (+13), faster handling, reduced range (-13)
Smallbore: Increased range (+9), increased stability (+9), reduced magazine size (-6)
Oiled Frame: Faster reload, reduced range
Skip Rounds: Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling

Mutiny: This weapon deals bonus damage against Fallen Captains
Will of Light: This weapon deals bonus damage against Taken enemies
Sword of Aegeus: This weapon deals bonus damage against Vex Minotaurs
Hannibal: This weapon deals bonus damage against Cabal Centurions
Malleus Maleficarum: This weapon deals bonus damage against Hive Wizards
Disiplinarian: This weapon deals a small amount of bonus damage to Fallen enemies
Demotion: This weapon has a chance to stun Fallen Captains

Perk #3:
Guerilla Fighter: Increased accuracy, handling and damage resistance when shooting this weapon from behind cover
Third Eye: Radar Stays active while aiming down this weapons's sights
Spray and Play: Increases the reload speed of this weapon when its mag is empty
Last Resort: This weapon handles and reloads faster when the wielder is the last living player of their fireteam
Army of One: Quick unassisted kills with this weapon reduce grenade and melee cooldown
Glass Half Full: The bottom half of each magazone causes additional damage
Grenadier: Kills with this weapon reduce the cooldown of your grenade
Feeding Frenzy: Kills with this weapon increase reload speed for a short time


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