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Music in Destiny

by General Vagueness @, The Vault of Sass, Tuesday, July 02, 2013, 12:06 (4172 days ago) @ Kermit
edited by General Vagueness, Tuesday, July 02, 2013, 12:14

We've been over this. I understand the desire for the features, and you'll have no trouble finding people who agree with you. I also understand the desire of developers to not relinquish control over some aspects of the experience they are building for us. They are hired precisely for their talent in creating spaces that provide these experiences. (Needless to say, for me, the aural space they create is inseparable from other elements.) There's a reason they're making characters customizable--to give you a unique identity, personality, and so on. That reasoning does not and practically cannot apply to every aspect of the game.

I didn't say anything about every aspect of the game, just the volume of different things and the controls.
While I'm thinking of it, in single-player, and campaign-type co-op if it exists, it would be nice to be able to save without quitting and quit without saving (along with a "save and quit" option).


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