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On combat in Rebel Galaxy. (Gaming)

by cheapLEY @, Friday, August 05, 2016, 01:43 (3033 days ago) @ cheapLEY

Combat (so far) seems simplistic, but it's fun! Switching between broadsides to take on big ships and quickly switching to the turret to take down fighters and incoming missiles is a blast.

I played for another hour or so tonight. I'm really enjoying it.

The combat gets pretty crazy, pretty fast. It's still pretty simple, but in a good way. Once you unlock deflector shields and some secondary weapons (flak cannons for now, still can't afford missiles), it gets really fun. Deflector shields are a temporary shield that require a manual button press to operate. They absorb 100% of damage while active and until they are depleted (which doesn't take long at all), and you can't fire weapons while they're active. So far I've found myself using them to soak up missiles or alternatively to take damage for a few precious seconds to let my main shields regenerate.

When you enter battle you can scan the battlefield and lock on to targets. If you're controlling your boradsides, your turrets default to firing upon any ship within range. I've found out that you can go into a menu and designate what they fire on. You can select Any, Fighters, Targeted, or Locked On (or something like that), so you if you want to prioritize a certain target by locking on to it, you can. So there's more depth there than I originally thought.

Anyway, this game is great--definitely check it out if you have PS+.


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