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On combat in Rebel Galaxy. (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, August 05, 2016, 12:34 (3036 days ago) @ cheapLEY
edited by Korny, Friday, August 05, 2016, 13:16

Combat (so far) seems simplistic, but it's fun! Switching between broadsides to take on big ships and quickly switching to the turret to take down fighters and incoming missiles is a blast.


I played for another hour or so tonight. I'm really enjoying it.

I'm ten hours in, and because I haven't been doing the main story missions, still in the "Tutorial system" (There's apparently fourteen different star systems, according to the region map).
I can only imagine what those will look like.


The combat gets pretty crazy, pretty fast. It's still pretty simple, but in a good way. Once you unlock deflector shields and some secondary weapons (flak cannons for now, still can't afford missiles), it gets really fun. Deflector shields are a temporary shield that require a manual button press to operate. They absorb 100% of damage while active and until they are depleted (which doesn't take long at all), and you can't fire weapons while they're active. So far I've found myself using them to soak up missiles or alternatively to take damage for a few precious seconds to let my main shields regenerate.

I haven't bought any deflector shields (I've opted to upgrade the starter ship with energy shields, armor plating, and strong boosters instead), but it sounds like Deflectors would be a great way to ensure the success of my favorite strategy (rush up to a capital ship, tank his missiles with the front shields, then spam my Mk2 Tachyon Cannons and mines all Pirates of the Caribbean style)...

Not sure how successful that strategy will be with a bigger/slower ship, so I'm saving up for a Barracuda. Being able to hit hard and fast is a great strategy, but if you don't have a clear exit, or you don't pay attention to the smaller craft (those bombers, man), you can get chewed up REAL quick.

When you enter battle you can scan the battlefield and lock on to targets. If you're controlling your boradsides, your turrets default to firing upon any ship within range. I've found out that you can go into a menu and designate what they fire on. You can select Any, Fighters, Targeted, or Locked On (or something like that), so you if you want to prioritize a certain target by locking on to it, you can. So there's more depth there than I originally thought.

Totally didn't know about that one, thanks!

Anyway, this game is great--definitely check it out if you have PS+.

Also, another Pro-tip. Join the Merchant's Guild ASAP (10,000 cR for membership, but worth the investment). They have Resource-based jobs that pay really well early on (There was an Intellectual Property mission asking for 7 IPs. I bought them for cheap at that very same station (around 9,ooo total), and delivered them to another station for 29,000 cR. A tidy profit).

Also, buy Alien Artifacts if they're way below Average price. I've seen them go as low as half value, and merchants that you run into can pay more than Average for them. Most profitable resource that I've seen so far.


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