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This is a straw man argument (Gaming)

by Kahzgul, Wednesday, August 17, 2016, 23:15 (3020 days ago) @ Cody Miller

Funny how taking our time and simply enjoying a game can give us a completely different impression of the quality of it, huh?


One can only take your time and enjoy a game if there's something there to enjoy. In my mind at least, finding the minute differences that make your planet special are stupid because that doesn't feedback into the game in any meaningful way. Why not explore a planet that's designed, so that you can uncover whatever the designers leave for you? NMS is just a formula. Nothing deeper. There's no guarantee your planet is interesting in any way. You're not going to find the ruins of a civilization and uncover the reason behind their demise for example. But if someone carefully designed that planet, then that would be fun to explore!

The systems that procedurally generated the game were designed by designers who paid very close attention to them. Sure, some weird shit can happen. That's "emergent" generation, but to claim that procedural is the same as random is false, and to claim that procedural is not designed is equally false.

I have found maybe 1 world that was actually boring. All of the others were interesting in some way. And they are pretty damn fun to explore!


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