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That gives me an idea (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, November 07, 2016, 17:57 (3030 days ago) @ dogcow

"Earning your gear" is something that appeals to me. Seeing a Black Spindle or a Thorn tells what that player's experienced to get it. I think this is something Bungie could certainly improve on with Destiny 2 and I certainly hope they do. RNG also runs counter to "earning your gear" and transforms activities into grinds instead of accomplishments. Allowing trading of drops at the time of drop would preserve the accomplishment and soften the destruction of the activity by the RNG grind.

How about making gear rewards from some activities controllable by the player? For example, maybe before you go into the raid you pick up a fusion rifle weapon frame, unadorned leg armor. Then after you complete a section of the raid you get a special consumable required to transform the item into raid armor or weapons. Maybe keep some RNG for some aspects like the damage type, but at least if the player really wants to get a full set of all the different gear they would be guaranteed to get it. This gives the player a reason that they get an item (we infused some siva matter form Aksis into this weapon to transform it) while also giving them some control over the rewards. (So you don't get to the end really hoping for anything but boots and get only boots.)


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