Forever 29 (Destiny)

by marmot 1333 @, Tuesday, November 08, 2016, 20:44 (3029 days ago) @ someotherguy

Sadly Luke Smith is very much against it.

For a while now, I've been thinking about light levels, and some rambling thoughts will follow.

I was really confused by all those videos before TTK where he kept being quoted as saying something like, "The forever 29 meme broke my heart" and then TTK did the exact same thing in regards to achieving max light level--it was still based on RNG, and the closer you got to 335 (or whatever the highest at the time was) the less likely it was that a new drop would get you all the way there.

I don't like how rewards are based on your currently equipped equipment. The current system encourages players to equip only the highest gear, not the optimal or most fun gear.

I wish there was some number that represented your highest possible gear, and drops were relevant to that. Or maybe each piece of equipment would drop at or higher than the highest piece of that equipment you have. For a long time, my arms were about 5 LL below everything else, and there was nothing I could actively do about it.

People on here have sometimes responded by saying, "but LL doesn't matter." But if that is true, why even have LL? If it doesn't matter, it just makes things more confusing. LL also matters a lot in the sense of a reward mechanism: our little lizard brains want the bigger numbers.

Other games have drops based on time played (I think Team Fortress 2 was revamped to guarantee drops-per-time-played) or have some system where you earn a currency to purchase what you actually want.

I wish Destiny would move away from strict RNG just a bit to a system that players had more control over.


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