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Fewer Currencies/Materials (Destiny)

by Harmanimus @, Monday, November 07, 2016, 19:18 (3030 days ago) @ Blackt1g3r

Strange Coins
Motes of Light
Legendary Marks

These currencies Ilike. Because they function uniquely. Strange coins are for The Nine. Motes are multi-purpose. Legendary marks are arcade tickets for doing work for the Vanguard/performing in the Crucible.

Spinmetal
Helium Filaments
Spirit Bloom
Relic Iron

My only real problem is stack size and either having too many or too few. No middle ground.

Weapon Parts
Armor Parts

I would be fine with these going away. Or being able to be used to fabricate gear. I don't like them as a hang-on currency.

Silver (eh, since I don't buy silver I guess this doesn't affect me)

Silver and Silver Dust really feel separate, as they're functionally their own economy. I would be fine with them having a separate menu space.

Exotic Shard

Should have more and less uses. Exotic to Exotic should not cost one.

Passage Coins

Isolated, put them in the account-currency space.

Ascendant Energy
Ascendant Shard
Hadium Flake
Mouldering Shard
Chroma
Etheric Light
Weapon Core

Radiant shards/energy, Armor Core, Ornaments, and all the different Dreadnaught and Plaguelands keys and tokens. All these need some variety of reorganization, removal, streamlining, or adfitional uses. A keyring, please?

Glimmer

Other than wanting to hold more, I am rather content with how it is now.

I'm sorry, but managing this stuff isn't fun. Glimmer is supposed to be transmutable matter right? So why not just let us use glimmer for everything? We pay vendors in Glimmer (which the vendors theoretically then turn around and transform into goods), weapons are upgraded by using glimmer transformed into matter, etc.

Programmable matter, but not universally flexible. Hence other currencies with higher values and additional material needs


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