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Shotguns and John Wick (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, February 13, 2017, 17:07 (2931 days ago) @ Harmanimus

The thing about shotguns that I would rather see represented is functional range over the one shot potential that all games seem to focus on. In fact, fire rates on shotguns should be faster, their range more substantial, but their potential for a one shot should be minimized. Limited to just outside melee range for a game like Destiny. However, the speed of a two shot kill (what should be in the more ideal range band) should be substantially faster than it has been, and 3+ should be a possibility at farther ranges. Reload speeds also shouldn't be obtusely slow.

But this is something I have felt should be the case with shotguns in games for over 20 years and usually no one runs with that.

You play any Battlefield? The shotguns in those games tend to be more in line with realism... mostly (flashback of Bluerunner's Saiga w/ 12g Frag Round sniping in BF3)...
I've always loved the range of shotguns in Battlefield. Longer range, but still makes you ineffective against larger groups, and you'll likely lose engagements if you're getting shot first.


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