Avatar

At the risk of sounding like a broken record... (Destiny)

by CruelLEGACEY @, Toronto, Monday, February 13, 2017, 17:17 (2931 days ago) @ Cody Miller

... Titanfall 2 absolutely nails shotguns within their sandbox. It seems to me that they approached Shotguns (and most weapons in the game) with a specific play style in mind. Lots of developers say they do that, but their theoretical play styles never seem to line up with the way people actually play the game. But Respawn knows how to polish a sandbox.

In the case of shotguns in Titanfall, they're a perfect choice for players who have mastered the traversal mechanics and like to employ a "hit and run" play style. They have greater range and RoF, and a faster reload than shotguns in most games. On paper that sounds crazy overpowered, but in practice it works beautifully. Titanfall features a lot of really long sight-lines. So running around with a shotgun can be suicide unless you're very smart about how you get from point A to B. Once you close the gap and get within ~20 feet of your opponent, the shotgunner usually has the advantage. But it's still not a sure bet. All primaries in Titanfall have a very fast time to kill, so you usually can't afford to make a mistake with your shotgun. You need to be good at tracking your target and aiming your weapon while flying past them or bouncing around them at high speed. This also means skilled players can successfully counter shotgun-rushers with careful maneuvering of their own.


Complete thread:

 RSS Feed of thread