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Balance shouldn't be hard (Destiny)

by Kahzgul, Tuesday, February 14, 2017, 00:38 (2931 days ago) @ Harmanimus

You decide what mods you want to be the best for pvp and then you make every other mod worse for pvp in some way. Then you only have to test your ideal builds against one another to find cross-class balance.

Caveat: There's always a chance one of your other mods will be unintentionally game breaking. This is why you patch things later.

The way I like to think about it is to have a chart where if you map out damage per shot, the ideal PvP weapons should achieve ~200 damage in an exact number of shots, with no wasted damage. Then you could mod to shoot slightly slower but deal more damage (making the gun worse for pvp, but better dps for pve), or shoot more quickly but with far less accuracy, making it good for crowds but bad for killing just that one guy in pvp.


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