Locked Loadouts (Destiny)

by electricpirate @, Sunday, July 09, 2017, 20:37 (2783 days ago) @ Cody Miller

Practically though… I think it would kill experimentation and improvisation. Having to restart the activity just to try different approaches would kind of be a drag. Also, if say, the raid had locked loadouts, a simple return to orbit and reloading of the checkpoint could thwart that…

Ohh man, I say LEAN THE FUCK INTO THAT.

Push that idea even farther.

More random enemy placements so you don't know what to expect, and you don't know what shielding states.
Nightfall rules so a wipe sends you back
Give players limited information on the possible threats
Incorporate anti cheese mechanics like a timer
Embrace the fact that you will fail it over and over  


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