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Not this (;p) (Destiny)

by CruelLEGACEY @, Toronto, Sunday, July 09, 2017, 20:52 (2783 days ago) @ electricpirate

Practically though… I think it would kill experimentation and improvisation. Having to restart the activity just to try different approaches would kind of be a drag. Also, if say, the raid had locked loadouts, a simple return to orbit and reloading of the checkpoint could thwart that…


Ohh man, I say LEAN THE FUCK INTO THAT.

Push that idea even farther.

More random enemy placements so you don't know what to expect, and you don't know what shielding states.
Nightfall rules so a wipe sends you back
Give players limited information on the possible threats
Incorporate anti cheese mechanics like a timer
Embrace the fact that you will fail it over and over

This sounds like a complete nightmare to me, lol

A raid where each wipe sends you back to orbit? With random enemies and timers?

Nooooooo thanks :)

I really hope the whole locked loadout thing doesn't apply to raids. It's easy for us to say "well it would encourage teamwork" but that's leaving Bungie themselves totally out of the equation. Nobody can deny that Bungie has a habit of designing raid encounters (boss fights in particular) that favor or even require certain weapon types.

Have you ever tried to beat Golgoroth without at least 4-5 high impact sniper rifles in your fireteam? It's impossible for all but the very best teams.

I could see locked loadouts being a fun wrinkle to add to the raids as part of a sort of challenge mode or something like that. A way to spice them up after we've already beaten and mastered them and just need ways to keep them fresh.


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