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Surprised how much of this stuff wasn't already in the game. (Destiny)

by Kahzgul, Wednesday, November 29, 2017, 17:22 (2550 days ago) @ CyberKN

Like, really? You couldn't just buy gear from vendors with legendary marks?

This was a concern for me with D1 as well, and seeing the number of no-brainer changes in D2 is just... frustrating. There's a lot of game design 101 type of stuff that simply isn't in the game.

Why do we have a map with up (north) and down (south) but no compass on our radar display?

Why is the vault so awful?

6 player raids, 4 player pvp, 3 player strikes...

Why wasn't custom pvp a thing on launch?

Why is there no real level select to go back and play old story missions?

What's the point of power level?

No map voting/selection in matched pvp? Coupled with no protection against playing the same map over and over?

No way to select strikes? Coupled with no protection against playing the same strike over and over?

It's all just bad and begs the questions: What did they think would happen? Why is the game like this? Will Cody's tell-all book ever be published?


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