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I'm mixed on raid perks. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, January 25, 2018, 15:32 (2282 days ago) @ cheapLEY

The way they've implemented it seems fine, but also sort of less interesting than actual raid mechanic based perks.

Rather than just base stat increases that apply while you're in the Leviathan, I'd love to see encounter specific perks. Increased mobility while holding the orb for The Gauntlet. Increased damage resistance while holding the buff for Pools. Stuff like that. There's obvious downsides to that, too, mainly the potential to have to keep multiple sets of gear to switch out between encounters, so maybe what they're doing is actually better at the end of the day. Just a little more pedestrian than I wanted.

I did not like the Raid perks in Destiny. It's a cool concept, that gets muddy in practice. I like the border approach they are taking for this. I'm still not a fan of Raid exclusive perks, as now I "need to hold on to this stuff for a raid", and I know my current iteration of the Vault can't take that.


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