Avatar

I'm mixed on raid perks. (Destiny)

by Kahzgul, Thursday, January 25, 2018, 15:33 (2276 days ago) @ cheapLEY

The way they've implemented it seems fine, but also sort of less interesting than actual raid mechanic based perks.

Rather than just base stat increases that apply while you're in the Leviathan, I'd love to see encounter specific perks. Increased mobility while holding the orb for The Gauntlet. Increased damage resistance while holding the buff for Pools. Stuff like that. There's obvious downsides to that, too, mainly the potential to have to keep multiple sets of gear to switch out between encounters, so maybe what they're doing is actually better at the end of the day. Just a little more pedestrian than I wanted.

I agree with you, though I am glad to see the raid perks are being done in a way that keeps raid gear from being superior in pvp and required to be competitive. To quote Stranger Things: Half happy.


Complete thread:

 RSS Feed of thread