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Scout Rifles (Destiny)

by squidnh3, Friday, March 30, 2018, 10:53 (2374 days ago) @ Harmanimus

Scout rifles have been a problem child since the beginning. Destiny 1 launched with some very large maps that had significantly longer ranges than any of the maps we are playing on today. Scouts worked great with those long ranges, but the de-emphasis of those maps really left scouts without a place in PvP. Really, the only thing that differentiates scouts from hand cannons is range (their damage patterns are the same), and when you get rid of the range then of course hand cannons are going to be the better option.

Really, when talking about powerful, versatile primaries, I guess I'm talking about the triumvirate of hand cannons, pulse rifles, and auto rifles. Their damage patterns are different enough that you use them in different ways, but they all should be useful at close-range to mid-to-long range. From that perspective, scout rifles become a specialty primary for large maps (if they ever return), or for specific keep-your-distance playstyles. Or you make them like MIDA. And of course they still hold a very important role in PvE.


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